“The more you design games, the better you get at figuring out what makes a game special. I strongly encourage new designers to design two dissimilar games before pitching any. Creating your second game gives you such a different perspective on the whole process.”
— Randy Hoyt (@randyhoyt)
“If something doesn’t feel quite right, it probably isn’t, even if you can’t identify what specifically is wrong. Following that intuition is crucial to game development.”
— Nat Levan (@OakLeafGames)
“In the rush for balance, don’t strip the screw, as they say. Leave a little roughness that translates to pure fun for your players.”
— Grant Rodiek (@HyperboleGrant)
“Spend time & effort on graphic design vs. illustration. Pics are worth 1000 words but good icons/layout are priceless.”
— Sen-Foong Lim (@SenFoongLim)
“Listen, listen, listen! When the publisher speaks - really listen to what he/she is saying. Then respond in a way that shows you were listening.”
— Jay Cormier (@bamboozlebros)