How to run a Kickstarter project while attending a convention:
Exploring race representation in board games and why it matters:
http://www.acrosstheboardgames.net/luke/we-need-diverse-games/
When is a design too complex? A Board Game Design Forum discussion:
http://www.bgdf.com/forum/game-creation/mechanics/when-something-too-complex
Nestorgames Rings Game Design Contest
Deadline: Oct. 31, 2014
Prize: possible publication
http://boardgamegeek.com/thread/1221878/nestorgames-rings-game-design-contest
Tips for navigating a large convention as a publisher or designer:
http://stonemaiergames.com/top-10-lessons-learned-and-highlights-from-gen-con-2014/
Learning lessons from published designs:
http://mvpboardgames.blogspot.com/2014/08/design-tip-of-week-16-lessons-from.html
Advice for setting Kickstarter pledge levels:
http://news.thegamecrafter.com/post/95106242404/pledge-levels
What is a game? The “committee definition”:
http://www.big-game-theory.com/2014/08/defined-by-committee-games-and-language.html
You design a game, test it, it doesn’t work… then what? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1218668/what-do-you-do-when-game-doesnt-pan-out-right
The League of Gamemakers weighs in on catchup mechanics:
http://www.leagueofgamemakers.com/ask-the-league-should-games-have-a-catch-up-mechanic/
