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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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August 21, 2014 August 21, 2014/ Cardboard Edison

How to run a Kickstarter project while attending a convention:

http://stonemaiergames.com/how-to-run-a-kickstarter-project-while-attending-a-convention-a-guest-post-by-isaac-shalev/

August 21, 2014/ Cardboard Edison/
publishing

Cardboard Edison

August 21, 2014 August 21, 2014/ Cardboard Edison

Exploring race representation in board games and why it matters:

http://www.acrosstheboardgames.net/luke/we-need-diverse-games/

August 21, 2014/ Cardboard Edison/
industry

Cardboard Edison

August 21, 2014 August 21, 2014/ Cardboard Edison

When is a design too complex? A Board Game Design Forum discussion:

http://www.bgdf.com/forum/game-creation/mechanics/when-something-too-complex

August 21, 2014/ Cardboard Edison/
theory

Cardboard Edison

August 21, 2014 August 21, 2014/ Cardboard Edison
“For your own peace of mind, if you’re new to a field, start with a tiny successful project instead of a giant unfinished masterpiece.”
— Daniel Solis (@DanielSolis)
August 21, 2014/ Cardboard Edison/
process

Cardboard Edison

August 20, 2014 August 20, 2014/ Cardboard Edison
“Even though it might just be a one-man operation, look as professional as possible–don’t make it look like a one-man operation.”
— Ryan Laukat
August 20, 2014/ Cardboard Edison/ /Source
publishing, industry

Cardboard Edison

August 20, 2014 August 20, 2014/ Cardboard Edison

Nestorgames Rings Game Design Contest

Deadline: Oct. 31, 2014

Prize: possible publication

http://boardgamegeek.com/thread/1221878/nestorgames-rings-game-design-contest

August 20, 2014/ Cardboard Edison/
contests

Cardboard Edison

August 19, 2014 August 19, 2014/ Cardboard Edison
“When someone takes a shot at a game you created, smile, thank them for their time, and say that you hope they like your next game better.”
— Kevin Wilson (@KevinWilson42)
August 19, 2014/ Cardboard Edison/
industry

Cardboard Edison

August 19, 2014 August 19, 2014/ Cardboard Edison

Tips for navigating a large convention as a publisher or designer:

http://stonemaiergames.com/top-10-lessons-learned-and-highlights-from-gen-con-2014/

August 19, 2014/ Cardboard Edison/
industry, licensing

Cardboard Edison

August 19, 2014 August 19, 2014/ Cardboard Edison

Learning lessons from published designs:

http://mvpboardgames.blogspot.com/2014/08/design-tip-of-week-16-lessons-from.html

August 19, 2014/ Cardboard Edison/
theory

Cardboard Edison

August 18, 2014 August 18, 2014/ Cardboard Edison

Chris Kirkman of Dice Hate Me Games (@dicehateme) joins the Creators Cast to offer tips for how to pitch to a publisher:

http://creatorscast.libsyn.com/4-chris-kirkman-chat

August 18, 2014/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

August 18, 2014 August 18, 2014/ Cardboard Edison
“If you’re working from an older mechanism, it should be the start of your design, not the end.”
— Daniel Solis (@DanielSolis)
August 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

August 18, 2014 August 18, 2014/ Cardboard Edison

Advice for setting Kickstarter pledge levels:

http://news.thegamecrafter.com/post/95106242404/pledge-levels

August 18, 2014/ Cardboard Edison/
publishing

Cardboard Edison

August 18, 2014 August 18, 2014/ Cardboard Edison

Different ways of implementing asymmetry in games:

http://hyperbolegames.com/2014/08/18/apples-and-oranges/

August 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

August 18, 2014 August 18, 2014/ Cardboard Edison

What is a game? The “committee definition”:

http://www.big-game-theory.com/2014/08/defined-by-committee-games-and-language.html

August 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

August 17, 2014 August 17, 2014/ Cardboard Edison

Tutorial: getting started with The Game Crafter

August 17, 2014/ Cardboard Edison/
prototyping, publishing

Cardboard Edison

August 17, 2014 August 17, 2014/ Cardboard Edison

Icons for prototyping, many free:

https://www.iconfinder.com/

August 17, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

August 16, 2014 August 16, 2014/ Cardboard Edison

You design a game, test it, it doesn’t work… then what? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1218668/what-do-you-do-when-game-doesnt-pan-out-right

August 16, 2014/ Cardboard Edison/
process

Cardboard Edison

August 16, 2014 August 16, 2014/ Cardboard Edison

The League of Gamemakers weighs in on catchup mechanics:

http://www.leagueofgamemakers.com/ask-the-league-should-games-have-a-catch-up-mechanic/

August 16, 2014/ Cardboard Edison/
theory

Cardboard Edison

August 14, 2014 August 14, 2014/ Cardboard Edison
“If you need to remind players of a rule, it may not be elegant enough.”
— Darrell Hardy
August 14, 2014/ Cardboard Edison/
rules, theory, playtesting

Cardboard Edison

August 14, 2014 August 14, 2014/ Cardboard Edison
“For new designers, the instinct is always to solve a problem by adding something to the game to balance it out. Ninety percent of the time the correct answer is to simplify the problem away. Take something out instead.”
— Ben Rosset (@BenRosset)
August 14, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

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2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games