Exploring race representation in board games and why it matters:
http://www.acrosstheboardgames.net/luke/we-need-diverse-games/
Tips & Resources for Board Game Designers
Exploring race representation in board games and why it matters:
http://www.acrosstheboardgames.net/luke/we-need-diverse-games/
When is a design too complex? A Board Game Design Forum discussion:
http://www.bgdf.com/forum/game-creation/mechanics/when-something-too-complex
“For your own peace of mind, if you’re new to a field, start with a tiny successful project instead of a giant unfinished masterpiece.”
“Even though it might just be a one-man operation, look as professional as possible–don’t make it look like a one-man operation.”
Nestorgames Rings Game Design Contest
Deadline: Oct. 31, 2014
Prize: possible publication
http://boardgamegeek.com/thread/1221878/nestorgames-rings-game-design-contest
“When someone takes a shot at a game you created, smile, thank them for their time, and say that you hope they like your next game better.”
Tips for navigating a large convention as a publisher or designer:
http://stonemaiergames.com/top-10-lessons-learned-and-highlights-from-gen-con-2014/
Learning lessons from published designs:
http://mvpboardgames.blogspot.com/2014/08/design-tip-of-week-16-lessons-from.html
Chris Kirkman of Dice Hate Me Games (@dicehateme) joins the Creators Cast to offer tips for how to pitch to a publisher:
“If you’re working from an older mechanism, it should be the start of your design, not the end.”
Advice for setting Kickstarter pledge levels:
http://news.thegamecrafter.com/post/95106242404/pledge-levels
Different ways of implementing asymmetry in games:
What is a game? The “committee definition”:
http://www.big-game-theory.com/2014/08/defined-by-committee-games-and-language.html
Tutorial: getting started with The Game Crafter
Icons for prototyping, many free:
You design a game, test it, it doesn’t work… then what? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1218668/what-do-you-do-when-game-doesnt-pan-out-right
The League of Gamemakers weighs in on catchup mechanics:
http://www.leagueofgamemakers.com/ask-the-league-should-games-have-a-catch-up-mechanic/
“If you need to remind players of a rule, it may not be elegant enough.”
“For new designers, the instinct is always to solve a problem by adding something to the game to balance it out. Ninety percent of the time the correct answer is to simplify the problem away. Take something out instead.”
“Find the core of your game, and take away everything else that doesn’t directly support that.”