“For your own peace of mind, if you’re new to a field, start with a tiny successful project instead of a giant unfinished masterpiece.”
— Daniel Solis (@DanielSolis)
“Even though it might just be a one-man operation, look as professional as possible–don’t make it look like a one-man operation.”
— Ryan Laukat
“When someone takes a shot at a game you created, smile, thank them for their time, and say that you hope they like your next game better.”
— Kevin Wilson (@KevinWilson42)
“If you’re working from an older mechanism, it should be the start of your design, not the end.”
— Daniel Solis (@DanielSolis)

Tutorial: getting started with The Game Crafter

“If you need to remind players of a rule, it may not be elegant enough.”
— Darrell Hardy
“For new designers, the instinct is always to solve a problem by adding something to the game to balance it out. Ninety percent of the time the correct answer is to simplify the problem away. Take something out instead.”
— Ben Rosset (@BenRosset)
“Find the core of your game, and take away everything else that doesn’t directly support that.”
— Ben Rosset (@BenRosset)