9 daily activities to build your Kickstarter fan base:
How to create a sell sheet to get publishers interested in your game:
http://www.leagueofgamemakers.com/how-to-build-a-sell-sheet-for-your-game/
Adding flavor to your game through rules, art and text:
http://www.leagueofgamemakers.com/adding-flavor-to-your-game/
Basic probability for game designers:
http://www.leagueofgamemakers.com/probability-for-game-designers/
The pros and cons of an “upkeep phase”–think “feed your family” or “paying income”:
http://oakleafgames.wordpress.com/2014/07/28/pros-and-cons-of-an-upkeep-phase
Stonemaier Games is holding a Design Day on Nov. 15, 2014, in St. Louis:
https://docs.google.com/forms/d/1DLe28bNYmQ3cjnp_sm-R9J_cntN57hOtLdKH2gU5xBA/viewform
When to quit working on a design: “The sooner you can realize that a game isn’t deserving of your time, the sooner you can design one that is!”
http://boardsandbarley.com/2014/08/05/when-to-fold-em-quitting-on-your-designs/
“If you have no patience, you will fail.
You need patience while testing game.
You need patience when improving the game.
You need patience when balancing the game.
You need patience when your first game is released and – believe it or not – not the whole world will praise you.
You need it to give you strength to begin work on your second game. And third. And fourth…”
The top six things you need to know about running a Kickstarter project:
http://stonemaiergames.com/the-top-6-things-you-really-need-to-know/
Using online comments to build a brand and fan base:
http://www.buzzsprout.com/4646/192744-ep-223-building-a-crowd-with-comments-guest-jamey-stegmaier
The theme for the August 2014 24-hour contest is “cola”:
http://boardgamegeek.com/thread/1212218/24-hour-contest-august-2014
What to expect when working with reviewers:
http://www.bgdf.com/blog/what-i-have-learned-being-reviewed-first-time
A look at deckbuilding games as a genre and related designs:
http://www.mechanics-and-meeples.com/2014/07/28/not-necessarily-a-deckbuilding-design/
