“As a game improves, the fraction of potential modifications which will improve it plummets. It gets to be like looking for water in the Sahara. One characteristic of great game designers, which I try to emulate, is they keep looking longer than everyone else.”
— Nick Bentley
“If you have no patience, you will fail.
You need patience while testing game.
You need patience when improving the game.
You need patience when balancing the game.
You need patience when your first game is released and – believe it or not – not the whole world will praise you.
You need it to give you strength to begin work on your second game. And third. And fourth…”
— Ignacy Trzewiczek
“Anyone wanting to design games should start by playing lots of games. As you play, analyze how the game works. Why is it fun? How does the game handle dramatic tension? How is it balanced?”
— Philip DuBarry
“Play lots of games. The more games you have the more solutions you will have at your fingertips for problems that come up with your designs.”
— Richard Garfield
“Get new playtesters after working on your game a while – if you always use the same playtesters your game will be developed only for experts, not for new players as well – and new players are, if anything, more important to a game.”
— Richard Garfield
“The best advice I could give to designers seeking publication is when pitching your game, don’t forget to sell the publisher on YOU!”
— A.J. Porfirio (@vanrydergames)