“Broken is far easier to solve than almost there. In one, your patient’s leg is gone. Easy. In the latter, you have to be House.”
Preparing yourself to run a Kickstarter campaign:
http://news.thegamecrafter.com/post/92641887721/am-i-ready-to-run-a-campaign
Refining your game: using coarse tools or fine tools:
http://boardsandbarley.com/2014/07/23/coarse-vs-fine-editing-your-game/
Matt Leacock (@mleacock) joins The Game Design Round Table (@TGDRT) to discuss designing co-op games, building a franchise, playtesting with video, making a living as a designer and more:
http://thegamedesignroundtable.com/2014/07/22/episode-89-pandemic-with-matt-leacock/
On Board Games (@OnBoardGames) discusses marketing for board games:
http://onboardgames.libsyn.com/obg-137-marketing-what-is-it-good-for
SEE ALSO: http://thegamedesignroundtable.com/2014/06/20/episode-84-marketing/
Devin Low, the designer of Marvel Legendary, discusses the playtesting process on the NPC Cast:
http://npccast.wordpress.com/2014/07/18/episode-81-legen-dary/
10 insightful playtest questions:
http://www.gamasutra.com/blogs/WesleyRockholz/20140418/215819/10_Insightful_Playtest_Questions.php
Classic Novel Microgame Contest
Deadline: Sept. 15, 2014
Prize: publication by Escape Velocity Games
http://boardgamegeek.com/thread/1205636/classic-novel-microgame-contest
More stats and lessons from Stonemaier Games’ Treasure Chest Kickstarter project:
http://stonemaiergames.com/statistics-from-the-treasure-chest-kickstarter-project/
