How do you know when good is good enough?
Classic Novel Microgame Contest
Deadline: Sept. 15, 2014
Prize: publication by Escape Velocity Games
http://boardgamegeek.com/thread/1205636/classic-novel-microgame-contest
More stats and lessons from Stonemaier Games’ Treasure Chest Kickstarter project:
http://stonemaiergames.com/statistics-from-the-treasure-chest-kickstarter-project/
Eight common mistakes that lead to failed Kickstarter campaigns:
http://www.polyhedroncollider.com/2014/07/your-kickstarter-is-rubbish.html
James Ernest (@cheapassjames) on Kickstarter: ads, art, earnings and more:
http://www.leagueofgamemakers.com/kickstarter-questions-with-james-ernest/
The Game Design Round Table discusses open and hidden information in games:
http://thegamedesignroundtable.com/2014/07/15/episode-88-what-you-dont-know-can-hurt-you/
How to determine whether your game is a good fit for Kickstarter:
http://news.thegamecrafter.com/post/91958856549/is-my-game-good-to-kickstart
A way of looking at board games as the fusion of theme, players, rules and components:
http://www.big-game-theory.com/2014/07/towards-grand-unified-theory-of.html
The Ludology podcast discusses numerous aspects of playtesting with Gil Hova (@gilhova):
http://ludology.libsyn.com/ludology-episode-84-the-playtests-the-thing-0
