“Beware scope creep. Focus on delivering an excellent and concise experience. There’s always the next game to deliver your other cool idea.”
Eight common mistakes that lead to failed Kickstarter campaigns:
http://www.polyhedroncollider.com/2014/07/your-kickstarter-is-rubbish.html
James Ernest (@cheapassjames) on Kickstarter: ads, art, earnings and more:
http://www.leagueofgamemakers.com/kickstarter-questions-with-james-ernest/
The Game Design Round Table discusses open and hidden information in games:
http://thegamedesignroundtable.com/2014/07/15/episode-88-what-you-dont-know-can-hurt-you/
How to determine whether your game is a good fit for Kickstarter:
http://news.thegamecrafter.com/post/91958856549/is-my-game-good-to-kickstart
A way of looking at board games as the fusion of theme, players, rules and components:
http://www.big-game-theory.com/2014/07/towards-grand-unified-theory-of.html
The Ludology podcast discusses numerous aspects of playtesting with Gil Hova (@gilhova):
http://ludology.libsyn.com/ludology-episode-84-the-playtests-the-thing-0
2014 Dice Game Design Contest
Deadline: Sept. 30, 2014
http://boardgamegeek.com/thread/1200168/2014-dice-game-design-contest
What are the most important elements of a Kickstarter page? Survey says:
http://www.leagueofgamemakers.com/how-visitors-view-your-kickstarter-page/
Why you should send your Kickstarter backers an update message in the final days of the campaign:
http://stonemaiergames.com/kickstarter-lesson-108-the-final-60-hours/
