“A theme should make sense with mechanisms and reduce the learning time. A novel theme for its own sake does neither.”
— Daniel Solis (@DanielSolis)
“Design for yourself. Make something you love to play.”
— Cole Madeiros (@TheGubsGuy)
“You are the greatest limitation to your own game design. Be willing to pursue the uncertainty of an idea you didn’t originally consider.”
— Alex Harkey (@GamesPrecipice)
“Playtesters aren’t the subject of your experiment; you are the subject of theirs.”
— Alex Harkey (@GamesPrecipice)