A program for turning comma-separated lists into printable playing cards:
Advice for the process of writing your game’s rulebook:
http://boardgamegeek.com/thread/1194562/how-do-you-write-instruction-manual
A reminder about copying and pasting messages to supporters:
http://stonemaiergames.com/kickstarter-lesson-106-dont-copy-and-paste/
What to do when testing becomes a grind–a Board Game Designers Forum discussion:
http://www.bgdf.com/forum/game-creation/playtesting/testing-becomes-grind
Kevin Nunn (@kgnunn) looks at the prisoner’s dilemma and how it can be used in games:
http://kevingnunn.com/2014/06/13/be-ye-friend-or-be-ye-foe-part-1/
http://kevingnunn.com/2014/06/17/be-ye-friend-or-be-ye-foe-part-2/
http://kevingnunn.com/2014/06/20/be-ye-friend-or-be-ye-foe-part-3/
http://kevingnunn.com/2014/06/25/be-ye-friend-or-be-ye-foe-part-4/
The Game Design Round Table talks to the Bamboozle Brothers (@bamboozlebros) about working with a partner long distance, getting picked up by a publisher and more:
http://thegamedesignroundtable.com/2014/06/24/episode-85-bamboozle-brothers/
At what point should you begin blind playtesting?
http://www.reddit.com/r/tabletopgamedesign/comments/28w8gu/when_to_hand_to_play_testers/
Advice for solo playtesting from the Reddit tabletop game design forum:
http://www.reddit.com/r/tabletopgamedesign/comments/28zq9y/playtesting_soloplaytesting_methodology/
The Game Design Round Table discusses the role of marketing in the game industry:
http://thegamedesignroundtable.com/2014/06/20/episode-84-marketing/
Designers weigh in on the age-old debate of theme vs. mechanics:
http://www.leagueofgamemakers.com/mechanics-are-more-important-than-theme/
http://www.leagueofgamemakers.com/theme-is-more-important-than-mechanics/
Launching on Kickstarter soon? Here’s your to-do list for the final week:
http://stonemaiergames.com/kickstarter-lesson-104-the-one-week-checklist/
