“Design for yourself. Make something you love to play.”
— Cole Madeiros (@TheGubsGuy)
“You are the greatest limitation to your own game design. Be willing to pursue the uncertainty of an idea you didn’t originally consider.”
— Alex Harkey (@GamesPrecipice)
“Playtesters aren’t the subject of your experiment; you are the subject of theirs.”
— Alex Harkey (@GamesPrecipice)
“Designing is removing your favorite mechanic to make a better game.”
— Scott Almes (@Scott_Almes)

Board game designers discuss making a living, how pitching games to publishers have changed, how game design is affected by mood, and more

“Game terms are the intersection of theme and mechanics. Choose them wisely, so that they do service to both.”
— Daniel Solis (@DanielSolis)
“Setting constraints can really help the process. It seems counter-intuitive, but when you set limits - such as “this must fit in a small box” - it can actually help drive creativity.”
— Scott Almes (@Scott_Almes)
“If you just sit on your idea for 2.4yrs, someone else will publish an identical game. Go make something!”
— Corey Young (@C_M_Young)