Designers weigh in on the age-old debate of theme vs. mechanics:
http://www.leagueofgamemakers.com/mechanics-are-more-important-than-theme/
http://www.leagueofgamemakers.com/theme-is-more-important-than-mechanics/
Tips & Resources for Board Game Designers
Designers weigh in on the age-old debate of theme vs. mechanics:
http://www.leagueofgamemakers.com/mechanics-are-more-important-than-theme/
http://www.leagueofgamemakers.com/theme-is-more-important-than-mechanics/
“You are the greatest limitation to your own game design. Be willing to pursue the uncertainty of an idea you didn’t originally consider.”
“Playtesters aren’t the subject of your experiment; you are the subject of theirs.”
Vanity and the downfall of aspiring game designers–advice for new designers on how to value their own ideas:
Launching on Kickstarter soon? Here’s your to-do list for the final week:
http://stonemaiergames.com/kickstarter-lesson-104-the-one-week-checklist/
“Designing is removing your favorite mechanic to make a better game.”
Board game designers discuss making a living, how pitching games to publishers have changed, how game design is affected by mood, and more
“Game terms are the intersection of theme and mechanics. Choose them wisely, so that they do service to both.”
Giving potential Kickstarter backers just the right number of options:
http://stonemaiergames.com/kickstarter-lesson-103-there-is-no-perfect-pickle/
How to improve your chances of getting coverage for your Kickstarter:
ProtoSpiel NorthEast will be July 19, 2014, at the NYU Game Center in Brooklyn, N.Y.:
http://sixpencegames.com/2014/06/20/announcing-protospiel-northeast-a-game-design-con-for-charity/
http://protospielnortheast.ticketleap.com/protospiel-northeast/
Kickstarter vs. print on demand:
http://danielsolisblog.blogspot.com/2014/06/fomo-factor-kickstarter-marketing-vs.html
“Setting constraints can really help the process. It seems counter-intuitive, but when you set limits - such as “this must fit in a small box” - it can actually help drive creativity.”
“If you just sit on your idea for 2.4yrs, someone else will publish an identical game. Go make something!”
Marbles: The Brain Store “Who’s Got Game” Game Design Competition
Theme: Pattern Games
Deadline: Aug. 1, 2014
Prize: $2,000 and publication with royalties
When to use diagrams to clarify rules:
http://hyperbolegames.com/2014/06/18/diagramming-for-clarity/
An attempt at defining what games are:
http://oakleafgames.wordpress.com/2014/06/17/gaming-glossary-game
Matt Leacock (@mleacock) discusses co-op game design at the U.K. Games Expo
Schools of game design and their “core priorities”:
http://boardgamegeek.com/blogpost/27367/schools-of-design-and-their-core-priorities
Dominic Crapuchettes of NorthStar Games (@NorthStarGames) joins Ludology to discuss designing party games, dealing with mass-market retailers, starting a game company and more:
http://ludology.libsyn.com/ludology-episode-82-party-party-evolution