Board game designers discuss making a living, how pitching games to publishers have changed, how game design is affected by mood, and more

“Game terms are the intersection of theme and mechanics. Choose them wisely, so that they do service to both.”
— Daniel Solis (@DanielSolis)
“Setting constraints can really help the process. It seems counter-intuitive, but when you set limits - such as “this must fit in a small box” - it can actually help drive creativity.”
— Scott Almes (@Scott_Almes)
“If you just sit on your idea for 2.4yrs, someone else will publish an identical game. Go make something!”
— Corey Young (@C_M_Young)

Matt Leacock (@mleacock) discusses co-op game design at the U.K. Games Expo

10 Kickstarter mistakes to avoid, from Robert Burke (@robertburke)

“Don’t be afraid of making your first prototype and showing it to your friends and colleagues. After this step is done, everything will be easier.”
— Nikolay Pegasov
“Make, play, test, learn, repeat. Tenacity and stamina help, as does a little luck.”
— Matt Leacock (@mleacock)