Player aides and the design process:
http://mvpboardgames.blogspot.com/2014/06/dtow-7-player-aids.html
Tips & Resources for Board Game Designers
Player aides and the design process:
http://mvpboardgames.blogspot.com/2014/06/dtow-7-player-aids.html
“Don’t be afraid of making your first prototype and showing it to your friends and colleagues. After this step is done, everything will be easier.”
Pros and cons of different end-game conditions:
http://www.mostdangerousgamedesign.com/2014/06/game-over-game-end-conditions.html
A tip for creating a simple prototype for a hex-tile game:
http://www.bgdf.com/forum/game-creation/prototyping/tip-building-prototyping-hex-tile-game
“Make, play, test, learn, repeat. Tenacity and stamina help, as does a little luck.”
Effective ways of showing your passion to Kickstarter backers:
http://stonemaiergames.com/kickstarter-lesson-102-passion-is-contagious/
A look at the Spiel des Jahres winners from 1990 to 2000:
“The key to being a game designer is to design games. Just wishing really hard doesn’t cut the mustard.”
“The road to success is a toll road. Our failures are the toll. Accept them and keep always moving forward.”
A process for adapting other media to tabletop games:
http://kevingnunn.com/2014/06/11/writing-effective-adaptations-part-3
The biggest challenges facing independent game designers–and advice for overcoming them. A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1180369/independent-game-design-question
Tom Lehman joins The Long View podcast to discuss his design process, playtesting, publishing, collaboration, expansions and more:
http://boardgamegeek.com/boardgamepodcastepisode/120244/the-long-view-tom-lehman-interview
The importance of early momentum for a Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-101-momentum-breeds-success/
JT Smith of The Game Crafter (@thegamecrafter) shares lessons learned from the Village in a Box Kickstarter:
http://www.allusgeeks.com/2014/06/the-game-of-crowd-funding-jt-smith-interview-06-04-2014/
What questions do you always ask playtesters? A Reddit tabletop designers forum discussion:
Different ways games have used the “pay to pick” mechanism:
http://danielsolisblog.blogspot.com/2014/06/pay-to-pick-conveyer-belts-progressive.html
Does randomness in games limit skill?
http://nickbentleygames.wordpress.com/2014/06/09/random-games-and-skill
Common pitfalls in licensing contracts for board games–and how to avoid them:
Scott Almes (@Scott_Almes) discusses various aspects of working with publishers, on the Happy Mitten podcast (@HappyMitten):
The Game Crafter’s 5th Street Challenge
Deadline: Sept. 1, 2014
Prize: publication by 5th Street Games
http://news.thegamecrafter.com/post/88284183617/5th-street-challenge