“Don’t be afraid of making your first prototype and showing it to your friends and colleagues. After this step is done, everything will be easier.”
Pros and cons of different end-game conditions:
http://www.mostdangerousgamedesign.com/2014/06/game-over-game-end-conditions.html
A tip for creating a simple prototype for a hex-tile game:
http://www.bgdf.com/forum/game-creation/prototyping/tip-building-prototyping-hex-tile-game
Effective ways of showing your passion to Kickstarter backers:
http://stonemaiergames.com/kickstarter-lesson-102-passion-is-contagious/
A process for adapting other media to tabletop games:
http://kevingnunn.com/2014/06/11/writing-effective-adaptations-part-3
The biggest challenges facing independent game designers–and advice for overcoming them. A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1180369/independent-game-design-question
Tom Lehman joins The Long View podcast to discuss his design process, playtesting, publishing, collaboration, expansions and more:
http://boardgamegeek.com/boardgamepodcastepisode/120244/the-long-view-tom-lehman-interview
The importance of early momentum for a Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-101-momentum-breeds-success/
JT Smith of The Game Crafter (@thegamecrafter) shares lessons learned from the Village in a Box Kickstarter:
http://www.allusgeeks.com/2014/06/the-game-of-crowd-funding-jt-smith-interview-06-04-2014/
Different ways games have used the “pay to pick” mechanism:
http://danielsolisblog.blogspot.com/2014/06/pay-to-pick-conveyer-belts-progressive.html
Does randomness in games limit skill?
http://nickbentleygames.wordpress.com/2014/06/09/random-games-and-skill
The Game Crafter’s 5th Street Challenge
Deadline: Sept. 1, 2014
Prize: publication by 5th Street Games
http://news.thegamecrafter.com/post/88284183617/5th-street-challenge
