What questions do you always ask playtesters? A Reddit tabletop designers forum discussion:
Different ways games have used the “pay to pick” mechanism:
http://danielsolisblog.blogspot.com/2014/06/pay-to-pick-conveyer-belts-progressive.html
Does randomness in games limit skill?
http://nickbentleygames.wordpress.com/2014/06/09/random-games-and-skill
The Game Crafter’s 5th Street Challenge
Deadline: Sept. 1, 2014
Prize: publication by 5th Street Games
http://news.thegamecrafter.com/post/88284183617/5th-street-challenge
Teale Fristoe of Nothing Sacred Games (@nothingsacredg) offers Kickstarter advice for before, during and after the campaign:
http://www.leagueofgamemakers.com/kickstarter-questions-with-teale-fristoe/
MicroStack Games Summer 2014 Design Contest
Deadline: July 31, 2014
Prizes: GeekGold
http://boardgamegeek.com/thread/1182028/summer-2014-design-contest
Stealing From Games (And A Game About Stealing)→
/Stealing From Games (And A Game About Stealing)
I see this a lot among game designers of all kinds, both new and experienced:
I really want to use [game mechanism X] but I worry it’ll be too much like [popular game]
I am here to set you free and tell you not…
Tips for editing a large rules paragraph:
http://danielsolisblog.blogspot.com/2014/06/tips-for-editing-large-rules-paragraph.html
The Ludology podcast answers a variety of questions about randomness in games:
http://ludology.libsyn.com/ludology-episode-81-random-acts-of-kindness
Jamey Stegmaier (@jameystegmaier) joins Board Game University to discuss Kickstarter, blind playtesting and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-33-jamey-stegmaier

