Ways to lower your Kickstarter funding goal:
http://meltdowngames.wordpress.com/2014/05/20/how-we-lowered-our-funding-goal/
Tips & Resources for Board Game Designers
Ways to lower your Kickstarter funding goal:
http://meltdowngames.wordpress.com/2014/05/20/how-we-lowered-our-funding-goal/
The Ludology podcast discusses the most influential games of the 20th century and looks at the 21st so far:
Tips for living up to your estimated Kickstarter delivery date:
http://stonemaiergames.com/kickstarter-lesson-97-delivering-on-time/
Korea Board Games Design Contest 2014
Deadline: July 31, 2014
Cash prizes
http://boardgamegeek.com/thread/1174850/kbg-design-contest-2014-s1600-prize-pool
Captivating players through approachability:
Daniel Solis (@DanielSolis) discusses rulebook layout, self-publishing, working with a publisher and more on the 20 Minutes of Filler podcast:
http://www.buzzsprout.com/20526/174998-episode-16-the-double-life-of-daniel-solis
“It’s easy to get complacent in a design. You’ve played it a bunch, your friends all seem to enjoy it, folks who are friendly to you are encouraging, and you start thinking that it’s pretty locked up. Having another designer there to ask questions, to keep the team restless, [can be] handy.”
Two posts with tips for a productive design collaboration:
http://hyperbolegames.com/2014/05/19/josh-and-i-discuss-collaboration-in-design/
“Like any creative endeavor, creators shouldn’t chase awards. Create something authentic and awards will come.”
“The question you ask should never be “How do I protect my design?” it should always be “How do I make my design better?””
Secret identities and balancing the incentive to reveal or remain hidden:
“Building relationships is such an important part of our hobby, whether you’re a designer, reviewer, or aspiring publisher. Volunteer!”
Finding your “design landmark”–that one thing that fits your theme & experience perfectly:
http://www.leagueofgamemakers.com/choosing-your-design-landmark/
The pros and cons of open information:
http://islaythedragon.com/featured/why-why-why-6-completely-open-information-is-bad/
A reminder about giving credit where credit is due:
Unpublished-game playtesting events–what’s in it for you?
http://blog.sarcasticrobotgames.com/2014/05/14/why-unpub-whats-in-it-for-me/
Chevee Dodd (@cheveedodd) joins the Board Games and Beer Podcast (@BGBpodcast_game) to discuss what it takes to launch a Kickstarter:
http://bgbpodcast.com/2014/05/11/episode-4-pull-with-a-hopdevil-or-chew-on-hop-flowers/
“Meet people. Network. Ask questions. You will be so surprised at how willing people are to help you.”
“New game designers: Relax. NOBODY is going to steal your design. Not another designer and not a publisher.”
“First rule of “design club”: You design a game for the people (players)–you don’t design it for your ego.”