Like any creative endeavor, creators shouldn’t chase awards. Create something authentic and awards will come.
— Adam P. McIver (@ad7m)
The question you ask should never be “How do I protect my design?” it should always be “How do I make my design better?”
— Kevin Wilson (@KevinWilson42)
Building relationships is such an important part of our hobby, whether you’re a designer, reviewer, or aspiring publisher. Volunteer!
— Grant Rodiek (@HerrohGrant)
Meet people. Network. Ask questions. You will be so surprised at how willing people are to help you.
— Loren Cunningham (@wibaigames)
New game designers: Relax. NOBODY is going to steal your design. Not another designer and not a publisher.
— Corey Young (@C_M_Young)
First rule of “design club”: You design a game for the people (players)–you don’t design it for your ego.
— Nuno B. Sentieiro (@Sentieiro)
It’s ok to be disappointed if someone doesn’t like your game…it’s not ok to get mad at them for not liking it.
— Anthony Racano (@CBJPodcast)
Always pursue interests outside your job. I strongly feel that my best contributions to board game design come from my outside interests.
— Kevin Wilson (@KevinWilson42)