“New game designers: Relax. NOBODY is going to steal your design. Not another designer and not a publisher.”
Resources for public-domain images:
http://www.reddit.com/r/tabletopgamedesign/comments/252yr7/resources_for_public_domain_images/
What to pay attention to during a playtest, what questions to ask and what notes to take–a BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1170252/how-do-you-run-a-play-test
A method of generating game ideas that combines creativity and rigor:
http://nickbentleygames.wordpress.com/2014/05/12/the-100-10-1-method-for-game-design/
On the relationship between theme and mechanics:
http://playdatenh.wordpress.com/2014/05/12/mechanics-theme-other
“When a game company makes the decision to look at your game, they’re going to read the rules and playtest it at least once. It’s going to cost them a few hundred dollars in labor costs, if not more, just to look at your game. So it’s not a decision they make lightly when they read your email and decide whether to look at your project.”
How to approach publishers–via email or in person at conventions:
http://www.leagueofgamemakers.com/how-to-approach-a-manufacturer-with-your-game/
10 ways to address a Kickstarter’s mid-campaign slump:
http://stonemaiergames.com/kickstarter-lesson-95-the-top-10-ways-to-address-the-mid-campaign-slump/
How can repeated game elements be improved by thinking of them as background music?
http://oakleafgames.wordpress.com/2014/05/09/background-music-in-board-games
