“Most games can live with thinner cards or smaller tokens or what have you, but a good dexterity game lives by its components.”
— Andrew Tullsen (@printplay)
“Demo tip: Sell the person on the game not on purchasing a copy…especially when doing it for reviewers/bloggers/podcasters.”
— Anthony Racano (@CBJPodcast)
“Playtest ASAP. Often more design happens during playtesting than the design phase itself.”
— Ed Marriott (@EdPMarriott)