“Demo tip: Sell the person on the game not on purchasing a copy…especially when doing it for reviewers/bloggers/podcasters.”
How to design a worker placement game–building from others’ designs, reducing analysis paralysis, and calculating the value of actions:
http://www.leagueofgamemakers.com/how-to-design-a-worker-placement-game-part-2/
cah:
Episode four features Rocket Wreckers, a 2-Player card game where competitors battle each other while riding on the back of a rocketship. The game is designed by Rob Couch.
Rob can be reached at Twitter at @poorly_designed, or you can visit his website at www.poorlydesigned.com
For more, check out his interview with Jared Rosen below where he discusses approaching design from a story standpoint, fighting for a spot on the shelf and that last bit of tuning.
Rob Couch (@poorly_designed) discusses approaching design from a story standpoint, fighting for a spot on the shelf, and that last bit of tuning
