“So You Wanna Be A Game Designer”: Ben Rosset (@BenRosset) on getting started as a board game designer and how to get published
cah:
Episode four features Rocket Wreckers, a 2-Player card game where competitors battle each other while riding on the back of a rocketship. The game is designed by Rob Couch.
Rob can be reached at Twitter at @poorly_designed, or you can visit his website at www.poorlydesigned.com
For more, check out his interview with Jared Rosen below where he discusses approaching design from a story standpoint, fighting for a spot on the shelf and that last bit of tuning.
Rob Couch (@poorly_designed) discusses approaching design from a story standpoint, fighting for a spot on the shelf, and that last bit of tuning
The Ludology podcast discusses the “magic circle” and how designers can benefit from it, with Eric Zimmerman (@zimmermaneric):
http://ludology.libsyn.com/ludology-episode-79-the-magic-circle
What makes a successful solo game–a Board Game Design Forum discussion:
http://www.bgdf.com/forum/game-creation/design-theory/theory-behind-solo-games
Balance: myths and methods:
http://www.sirlin.net/blog/2014/4/18/game-balance-and-yomi.html
How to design a worker placement game–doing your research and coming up with ideas:
http://www.leagueofgamemakers.com/how-to-design-a-worker-placement-game-part-1/
