Sources of background textures for prototypes:
The Ludology podcast discusses the “magic circle” and how designers can benefit from it, with Eric Zimmerman (@zimmermaneric):
http://ludology.libsyn.com/ludology-episode-79-the-magic-circle
What makes a successful solo game–a Board Game Design Forum discussion:
http://www.bgdf.com/forum/game-creation/design-theory/theory-behind-solo-games
Balance: myths and methods:
http://www.sirlin.net/blog/2014/4/18/game-balance-and-yomi.html
How to design a worker placement game–doing your research and coming up with ideas:
http://www.leagueofgamemakers.com/how-to-design-a-worker-placement-game-part-1/
Chevee Dodd (@cheveedodd) joins All Us Geeks (@AllUsGeeks) to discuss working with the community of gamers and designers leading up to a Kickstarter launch:
http://www.allusgeeks.com/2014/04/the-game-of-crowd-funding-chevee-dodd-interview-04-02-2014/
The Game Design Round Table discusses the contract between designers and players, infinite replayability, single-play games and more:
http://thegamedesignroundtable.com/2014/04/15/episode-75-infinite-loop/
