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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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April 24, 2014 April 24, 2014/ Cardboard Edison

Sources of background textures for prototypes:

http://www.mwgames.com/?p=2213

April 24, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

April 24, 2014 April 24, 2014/ Cardboard Edison
“When using feedback to iterate, focus on trends over a smattering of individual opinions and data points.”
— Grant Rodiek (@HerrohGrant)
April 24, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

April 23, 2014 April 23, 2014/ Cardboard Edison
“The more experienced you are, the more you take production costs into consideration while developing a game.”
— Uwe Rosenberg, via @boardgamegeek
April 23, 2014/ Cardboard Edison/
process

Cardboard Edison

April 23, 2014 April 23, 2014/ Cardboard Edison
“It’s possible to be a crazy perfectionist without going perfectly crazy, and it’s possible to find flaws in your best creations and still sleep well at night.”
— Kory Heath (@KoryHeath)
April 23, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

April 22, 2014 April 22, 2014/ Cardboard Edison

Lessons from board game design applied to user experience, from Matt Leacock (@mleacock)

April 22, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 22, 2014 April 22, 2014/ Cardboard Edison

All Us Geeks (@AllUsGeeks) discusses relaunching a Kickstarter, shooting a video, playtesting and blind testing with Doug Levandowski (@levzilla) of Meltdown Games (@meltdowngames):

http://www.allusgeeks.com/2014/04/the-game-of-crowd-funding-gothic-doctor-the-road-to-relaunch-part-3/

April 22, 2014/ Cardboard Edison/
publishing, playtesting, podcasts

Cardboard Edison

April 22, 2014 April 22, 2014/ Cardboard Edison

Game designers discuss community, Kickstarter, analysis paralysis and more on the Something From Nothing vidcast

April 22, 2014/ Cardboard Edison/
process, publishing

Cardboard Edison

April 21, 2014 April 21, 2014/ Cardboard Edison

The Ludology podcast discusses the “magic circle” and how designers can benefit from it, with Eric Zimmerman (@zimmermaneric):

http://ludology.libsyn.com/ludology-episode-79-the-magic-circle

April 21, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 21, 2014 April 21, 2014/ Cardboard Edison

This week’s #BoardGameHour was all about game design–lots of knowledge was shared:

http://nurph.com/BoardGameHour/chats/283

April 21, 2014/ Cardboard Edison/
process, playtesting, industry

Cardboard Edison

April 20, 2014 April 20, 2014/ Cardboard Edison

What makes a successful solo game–a Board Game Design Forum discussion:

http://www.bgdf.com/forum/game-creation/design-theory/theory-behind-solo-games

April 20, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 20, 2014 April 20, 2014/ Cardboard Edison

When to make ugly prototypes and when to make pretty prototypes:

http://hyperbolegames.com/2014/04/19/simple-clean-and-fast/

April 20, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

April 20, 2014 April 20, 2014/ Cardboard Edison
“A quirky theme is many times a let down. A quirky theme well-integrated into the mechanics, that never disappoints.”
— T.C. Petty III (@PuppyShogun)
April 20, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 18, 2014 April 18, 2014/ Cardboard Edison

Balance: myths and methods:

http://www.sirlin.net/blog/2014/4/18/game-balance-and-yomi.html

April 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 18, 2014 April 18, 2014/ Cardboard Edison

How to design a worker placement game–doing your research and coming up with ideas:

http://www.leagueofgamemakers.com/how-to-design-a-worker-placement-game-part-1/

April 18, 2014/ Cardboard Edison/
theory, process

Cardboard Edison

April 18, 2014 April 18, 2014/ Cardboard Edison

Daniel Solis (@DanielSolis), Kory Heath (@KoryHeath) and T.C. Petty III (@PuppyShogun) discuss the merits of different design processes

April 18, 2014/ Cardboard Edison/
process

Cardboard Edison

April 18, 2014 April 18, 2014/ Cardboard Edison
“Everyone says ‘keep on and never give up’, while I’m saying something more ‘unpopular’: game design is not only a passion. It’s a job. And as a job it requires skills, experience and preferably some talent.”
— Paolo Mori
April 18, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

April 18, 2014 April 18, 2014/ Cardboard Edison
“While a great mechanic can stand and live without a good theme, the opposite is not true.”
— Paolo Mori
April 18, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

April 18, 2014 April 18, 2014/ Cardboard Edison

Paolo Mori on problem solving, the scarcest resource for designers, being jealous with your ideas, giving up without regrets and more:

http://opinionatedgamers.com/2014/04/18/the-art-of-design-interviews-to-game-designers-25-paolo-mori/

April 18, 2014/ Cardboard Edison/
process

Cardboard Edison

April 18, 2014 April 18, 2014/ Cardboard Edison

Chevee Dodd (@cheveedodd) joins All Us Geeks (@AllUsGeeks) to discuss working with the community of gamers and designers leading up to a Kickstarter launch:

http://www.allusgeeks.com/2014/04/the-game-of-crowd-funding-chevee-dodd-interview-04-02-2014/

April 18, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

April 18, 2014 April 18, 2014/ Cardboard Edison

The Game Design Round Table discusses the contract between designers and players, infinite replayability, single-play games and more:

http://thegamedesignroundtable.com/2014/04/15/episode-75-infinite-loop/

April 18, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

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