Purple Pawn’s 2013 Game Industry Survey
http://www.purplepawn.com/2014/04/2013-global-game-industry-survey/
Tips & Resources for Board Game Designers
Purple Pawn’s 2013 Game Industry Survey
http://www.purplepawn.com/2014/04/2013-global-game-industry-survey/
“Before you get too far into your game design, it’s worth asking yourself who is the target audience.”
The Game Crafter is sponsoring an Indie Game Contest at the 2015 Ottawa Indie Game Convention. We know this is event is still pretty far off, but the deadline for rule set submission is November 1st and it will be here before you know it! Start working on those game designs. :)
The…
How to get Google to rank your website higher than your Kickstarter project page:
MicroMan Print and Play Micro Game Design Challenge
Deadline: June 3, 2014
Prizes: GeekGold, possible participation in a group Kickstarter for publication
http://boardgamegeek.com/thread/1153853/microgame-print-and-play-contest
Boston Festival of Indie Games 2014 Tabletop Game Design Showcase
Dates: Submit by June 6, 2014. Showcase on Sept. 13, 2014
Prizes: Pitch session with Gamewright Games, $1,000 from AdMagic, $150 in components from The Game Crafter, and more
http://boardgamegeek.com/thread/1157058/boston-festival-of-indie-games-2014-submissions-ar
http://bostonfig.com/wp-content/uploads/2014/04/TTSubmissionGuidelinesBostonFIG2014.pdf
“Game prototyping tip: leave lots of white space on the cards so you can make edits as you go.”
Geekway to the West 2014 Game Design Prototype “Speed Gaming” Competition
Date: May 16, 2014
Theme: Microgames
Prizes: Pitch session with AEG and more
http://www.boardgamegeek.com/thread/1156739/2014-game-design-prototype-speed-gaming-competitio
Minor lessons learned from the Tuscany Kickstarter:
http://stonemaiergames.com/5-minor-mistakes-we-made-on-tuscany-that-you-can-avoid-and-3-insights/
SEE ALSO: http://stonemaiergames.com/3-kickstarter-mistakes-we-made-on-tuscanythat-you-can-avoid/
A deeper understanding of game currencies, and how they can create interesting decisions for players:
“Designing and publishing go really well together and also really go terribly together. When you can publish your own design, or assist in designing things you are publishing, it’s great. But publishing yanks all of the design time away as you are fulfilling many roles.”
The Impressions Vidcast offers shipping tips
The process of devising mechanics–a Board Game Design Forum discussion:
http://www.bgdf.com/forum/game-creation/mechanics/how-do-you-create-game-mechanics
A discussion of finance, information and dealmaking in economic games, with Michael Keller (@vhgames) and Aaron Honsowetz (@drwictz):
http://www.gamedesignerwannabe.com/2014/04/audio-aaron-honsowetz-interview.html
“When you think your rules are done, take another pass. When you think you have the best set of cards, identify your 3 weakest ones and try to replace them. If your mind conjures an alternate mechanic, branch and test.”
Lessons learned from the Tuscany Kickstarter:
http://stonemaiergames.com/3-kickstarter-mistakes-we-made-on-tuscanythat-you-can-avoid/
Challenges to making a collectible card game:
http://www.jamesmathe.com/to-ccg-or-not-to-ccg-that-is-the-question/
Alternatives to banning certain player actions:
http://nickbentleygames.wordpress.com/2014/04/14/game-design-tip-prohibit-bans/
“Sometimes, no matter how hard you work on a design, it simply will not come together. It’s okay. We all have those designs. Believe in yourself and keep at it.”
Postage calculations for shipping a Kickstarter game overseas:
http://gotgeniusgames.com/kickstarter-topics-5-shipping-a-kickstarter-game-international/