Considerations when using colors, art and keywords to convey information to players:
Can “playing the odds” offer a compelling game experience? A Reddit tabletop game design forum discussion:
http://www.reddit.com/r/tabletopgamedesign/comments/21xmfj/is_playing_the_odds_fun/
Jamey Stegmaier (@jameystegmaier) and Game Salute (@GameSalute) discuss money-back guarantees:
http://gamesalute.libsyn.com/21-game-salute-satisfaction-guaranteed-with-jamey-stegmaier
The theme for the April 2014 24-Hour Contest is “Ninja”:
http://boardgamegeek.com/thread/1148721/24-hour-contest-april-2014
Board Game Design Forum’s April 2014 Game Design Showdown
Design a game for only two players that uses bluffing and misdirection
Deadline: April 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-april-2014-fool-me-once
A detailed look at four U.S. card game manufacturers:
http://gotgeniusgames.com/kickstarter-topic-4-manufacturing-a-card-game/
Cardboard Edison's Favorite Tips & Resources - March 2014
/Our monthly roundup of links and quotes for board game designers is here! This month features some important information for first-time designers, a useful tool for making grid paper, a valuable list of things that should be in a licensing contract and more:
- Designing your first board game? Stop and read these six tips first
- The tools to create a niche game are available to you
- “You want to design games? You should be playing games. If you have not experienced great games it is doubtful that you will create one.”–Don Lloyd (@knightworks)
Know what to expect before going into a playtesting event:
http://www.buildingthegamepodcast.com/2014/03/30/episode-96-milwaukee-blues-and-another-hailstorm/
Ways to add complexity to enhance a game for experienced players without increasing the difficulty for new ones:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/293
