Using mechanics that enhance the world your game creates for players:
The Game Design Round Table discusses playtesting and the challenges of getting good feedback:
http://thegamedesignroundtable.com/2014/03/25/episode-72-playtesting-2/
Kickstarter lessons in humility: reminders about setting your goal, defining the target audience, offering add-ons and more:
http://www.albinodragon.com/blog/too-big-to-fail-a-kickstarter-lesson-in-humility/
The value of agonizing over your Kickstarter project page:
http://stonemaiergames.com/live-blogging-lesson-4-the-value-of-agonizing-over-your-project-page/
Five mistakes that will kill your Kickstarter project:
https://www.buzzsprout.com/4646/160570-5-mistakes-that-will-kill-your-kickstarter-project-ep-191
Narratives in board games, the value of story-rich games, and ways to design games with stronger fictions:
http://www.mostdangerousgamedesign.com/2014/03/crafting-games-with-immersive-narratives.html
Tips for notifying a previous project’s backers about a new project:
http://stonemaiergames.com/live-blogging-lesson-3-updating-previous-projects/
Using manufacturing considerations to guide design choices:
http://oakleafgames.wordpress.com/2014/03/24/manufacturing-as-a-design-tool/
Designing your first board game? Stop and read these six tips first:
http://richdurham.wordpress.com/2014/03/24/diving-into-your-first-game-design-stop-right-now/
“If all you get is positive feedback, the hairs on the back of your neck better be standing up. It means you have friends, not play-testers.”
