Cardboard Edison
  • About Us
  • Mini Discus Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Publisher Directory
  • Award
  • Newsletter
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Mini Discus
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Mini Discus
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
No results found
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


March 07, 2014 March 07, 2014/ Cardboard Edison

Advice for hiring and working with artists:

http://www.leagueofgamemakers.com/hiring-an-artist/

March 07, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 07, 2014 March 07, 2014/ Cardboard Edison

If the boring strategy is also easy and effective, players will take it and ignore the interesting strategies. Tips for making sure that doesn’t happen:

http://oakleafgames.wordpress.com/2014/03/07/game-theory-make-boring-stuff-hard/

March 07, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 07, 2014 March 07, 2014/ Cardboard Edison

How to prepare for a playtesting event:

http://kevingnunn.com/2014/03/07/getting-the-most-from-protospiel-part-1/

March 07, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 05, 2014 March 05, 2014/ Cardboard Edison

The Board Game Lawyer names three essential negotiation tips for game developers:

http://boardgamegeek.com/blogpost/28275/three-essential-negotiation-tips-for-game-develope

March 05, 2014/ Cardboard Edison/
licensing

Cardboard Edison

March 05, 2014 March 05, 2014/ Cardboard Edison

Ohio Game Design Competitions - AnCon 2014 (May 1st-4th)

https://www.thegamecrafter.com/announcements/ohio-game-design-competitions-ancon-2014-may-1st-4th-

March 05, 2014/ Cardboard Edison/
contests

Cardboard Edison

March 05, 2014 March 05, 2014/ Cardboard Edison

Tips for reimagining well-established game genres:

http://danielsolisblog.blogspot.com/2014/03/5-genre-definitive-games-and-4-ways-to.html

March 05, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

Dealing with logistics and customer service after a successful Kickstarter–lessons learned from Minion Games (@MinionGames):

http://www.jamesmathe.com/post-mortem-im-not-dead-yet/

March 04, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

Clever ways to determine turn order–a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1125035/any-clever-ways-to-change-turn-order

March 04, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

The Kickstarter prelaunch takes longer than you think:

http://news.thegamecrafter.com/post/78558756235/kickstarter-the-prelaunch-takes-longer-than-you-think

March 04, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

The Game Design Round Table discusses players as designers: house rules, optional rules, player creativity and more:

http://thegamedesignroundtable.com/2014/03/04/episode-69-players-as-designers/

March 04, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

Four ways games have used asymmetry to serve their core engagement:

http://kevingnunn.com/2014/03/05/asymmetrical-suits-in-card-games-part-3/

March 04, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

Iteration, interactions and lots more to remember while playtesting and balancing. Written for Magic but broadly applicable:

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/289

March 04, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

What to look for when signing a contract with a publisher:

http://www.jamesmathe.com/alien-first-contract/

March 04, 2014/ Cardboard Edison/
licensing

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

The Impressions Vidcast discusses attending unpublished-games events, and setting one up yourself

March 04, 2014/ Cardboard Edison/
playtesting, licensing

Cardboard Edison

March 03, 2014 March 03, 2014/ Cardboard Edison

Words of warning when running a contest during a Kickstarter campaign:

http://stonemaiergames.com/kickstarter-lesson-82-contests/

March 03, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 03, 2014 March 03, 2014/ Cardboard Edison

How some games deal with bad player behavior:

http://hyperbolegames.com/2014/03/02/troll-proofed/

March 03, 2014/ Cardboard Edison/
rules, theory

Cardboard Edison

March 03, 2014 March 03, 2014/ Cardboard Edison

Michael Mindes of Tasty Minstrel Games (@TastyMinstrel) discusses Kickstarter and running a board game publishing business on the Happy Mitten Games podcast (@HappyMitten):

http://www.happymittengames.com/25/

March 03, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

March 03, 2014 March 03, 2014/ Cardboard Edison

Recommended reading for game designers:

http://sizzlemothgames.blogspot.com/2014/03/recommended-reading.html

March 03, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 03, 2014 March 03, 2014/ Cardboard Edison

On Board Games (@OnBoardGames) discusses microgames:

http://onboardgames.libsyn.com/obg-127-what-has-it-gots-in-its-pocketses

March 03, 2014/ Cardboard Edison/
industry, theory, podcasts

Cardboard Edison

March 02, 2014 March 02, 2014/ Cardboard Edison

Consider what message players might be able to take from your game:

http://oakleafgames.wordpress.com/2014/03/02/game-theory-levels-of-meaning/

March 02, 2014/ Cardboard Edison/
theory

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games
DVC Games
Omnibus Gaming