Jay Little offers advice for designers and discusses working in the gaming industry:
http://trollitc.com/2014/02/indie-talks-episode-43-jay-little/
Tips & Resources for Board Game Designers
Jay Little offers advice for designers and discusses working in the gaming industry:
http://trollitc.com/2014/02/indie-talks-episode-43-jay-little/
Game length and maximizing players’ time value: pros and cons of short and long games, setup, downtime, end conditions and more:
Advice for quitting your day job–if you must–to start a game publishing company:
Fixing mistakes before you make them: insights from the Meeple Source Kickstarter:
“Designers. Expect rejection. Tempered expectations will induce persistence in seeking publication. Never give up on something you believe in.”
Types of randomness in board games:
http://oakleafgames.wordpress.com/2014/02/21/game-theory-types-of-randomness/
When you’re running a Kickstarter campaign for your board game, you need a win. Winning is more important than winning big. That’s why we structured our Village in a Box campaign with such low funding goal. Once your game is funded, new doors open to you.
First and foremost, people follow…
“Remember: simple is not the same as shallow. Complex is not the same as deep.”
Advantages of card decks with asymmetric suits:
http://kevingnunn.com/2014/02/26/asymmetrical-suits-in-card-games-part-1/
Phil Kilcrease of 5th Street Games (@5thstreetgames) on stress-testing games, designing for everyone, and more:
http://goforthandgame.com/2014/02/23/a-conversation-with-phil-kilcrease-of-5th-street-games-2/
The Bamboozle Brothers (@bamboozlebros) on analyzing feedback, communicating with players and publishers, the “micro-game mentality,” long-distance co-designing and more:
http://bellwethergames.com/designers/jay-cormier-and-sen-foong-lim-interview/
Manufacturing in China vs. the U.S.–pros and cons:
http://www.leagueofgamemakers.com/china-vs-united-states-manufacturing/
Things to do during your Kickstarter’s “dead zone”:
https://www.buzzsprout.com/4646/153357-ep-186-tyler-james-9-things-during-the-kickstarter-dead-zone
Panda Game Manufacturing (@pandagm) discusses manufacturing, components, the gaming industry worldwide and more on the Happy Mitten podcast (@HappyMitten):
“For a designer, honest feedback is a beautiful thing. You can’t overreact or underreact. It’s your job to digest and appropriately address.”
Matt Leacock (@mleacock) and A.J. Porfirio (@vanrydergames) discuss designing co-op and solo games on the Something From Nothing vidcast
Some basic assumptions we have about tabletop games–and how they might be subverted:
http://danielsolisblog.blogspot.com/2014/02/game-assumptions-technique-for-coming.html
“Choices need to be partially but not fully comprehensible in order to be meaningful”–thoughts on understanding and choice in games:
Scoring schemes for large sets:
http://kevingnunn.com/2014/02/18/ties-damn-ties-and-statistics-part-7/
GameTek’s Geoff Engelstein (@gengelstein) discusses the importance of high points and strong endings in games: