Some high-level guidelines for writing good rulebooks:
http://www.diceonfire.com/2014/01/writing-instruction-manuals-part-1.html
Tips & Resources for Board Game Designers
Some high-level guidelines for writing good rulebooks:
http://www.diceonfire.com/2014/01/writing-instruction-manuals-part-1.html
Lessons from Unpub 4:
How to run a game expansion Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-76-how-to-run-a-game-expansion-kickstarter-campaign/
“All early designs are awful. Resist the urge to shelve it forever. Also listen to where the game wants to go.”
Anatomy of a successful Kickstarter relaunch:
http://boardgamegeek.com/blogpost/26863/anatomy-of-a-successful-kickstarter-relaunch
7th Granollers Board Game Design Competition
Deadline: Feb. 3, 2014
http://playtest-london.blogspot.com/2014/01/7th-granollers-board-game-design.html
Full details:
http://firajugarxjugar.blogspot.co.uk/2013/12/seventh-board-game-design-competition.html
Lots of advice for running a playtest and handling feedback, on the Something From Nothing vidcast
The Something From Nothing vidcast discusses staying motivated and other topics of interest to designers
Thoughts on external balance in board games–symmetry, asymmetry and perceived balance:
2014 Two-Player Print-and-Play Contest
Deadline: April 30, 2014
Prize: GeekGold
http://boardgamegeek.com/thread/1108859/2014-two-player-print-and-play-contest
The Game Design Round Table discusses the role of theme in board games with designer Rob Daviau (@robdaviaugamer):
http://thegamedesignroundtable.com/2014/01/21/episode-63-theme/
“Don’t get defensive when people suggest something about your game. Listen carefully, understand them, then think. Hard.”
“Don’t just share your ideas, give them away. Don’t just give feedback, get involved. You will be repaid tenfold.”
Tips for a great playtesting event:
http://danielsolisblog.blogspot.com/2014/01/4-reasons-why-unpub4-was-great-and-how.html
Phil Kilcrease of 5th Street Games (@5thstreetgames) discusses Kickstarter for board games on the Building the Game podcast (@PodcastBTG):
How to identify your game’s “core engagement”:
http://kevingnunn.com/2014/01/18/finding-and-serving-your-core-engagement-part-2/
What you need to attend Unpub (or any other playtesting event):
Michael Mindes of Tasty Minstrel Games (@TastyMinstrel) discusses Kickstarter and new business models on two episodes of Funding the Dream (@FundTheDream):
Uwe Eichert of Academy Games discusses managing a customer base and building niche markets on two episodes of Funding the Dream (@FundTheDream):
http://www.buzzsprout.com/4646/141455-ep-178-uwe-eickert-with-academy-games-building-a-customer-base
http://www.buzzsprout.com/4646/142771-ep-180-building-niche-markets-with-uwe-eickert
How to pitch a publisher on your game–advice from Crash Games (@Crash_Games)
1. Have a completely playable game
2. Know how to pitch me your game
3. Have well written rules
4. A fancy prototype isn’t necessary but does help your game pop
5. Relax and have fun, this is supposed to be fun