“All early designs are awful. Resist the urge to shelve it forever. Also listen to where the game wants to go.”
— Rob Daviau (@robdaviaugamer)

Lots of advice for running a playtest and handling feedback, on the Something From Nothing vidcast

The Something From Nothing vidcast discusses staying motivated and other topics of interest to designers

“Don’t get defensive when people suggest something about your game. Listen carefully, understand them, then think. Hard.”
— Doug Levandowski (@meltdowngames)
“Don’t just share your ideas, give them away. Don’t just give feedback, get involved. You will be repaid tenfold.”
— Andrew Lenox (@andy_lenox)