“All early designs are awful. Resist the urge to shelve it forever. Also listen to where the game wants to go.”
Anatomy of a successful Kickstarter relaunch:
http://boardgamegeek.com/blogpost/26863/anatomy-of-a-successful-kickstarter-relaunch
7th Granollers Board Game Design Competition
Deadline: Feb. 3, 2014
http://playtest-london.blogspot.com/2014/01/7th-granollers-board-game-design.html
Full details:
http://firajugarxjugar.blogspot.co.uk/2013/12/seventh-board-game-design-competition.html
2014 Two-Player Print-and-Play Contest
Deadline: April 30, 2014
Prize: GeekGold
http://boardgamegeek.com/thread/1108859/2014-two-player-print-and-play-contest
The Game Design Round Table discusses the role of theme in board games with designer Rob Daviau (@robdaviaugamer):
http://thegamedesignroundtable.com/2014/01/21/episode-63-theme/
Tips for a great playtesting event:
http://danielsolisblog.blogspot.com/2014/01/4-reasons-why-unpub4-was-great-and-how.html
How to identify your game’s “core engagement”:
http://kevingnunn.com/2014/01/18/finding-and-serving-your-core-engagement-part-2/
Uwe Eichert of Academy Games discusses managing a customer base and building niche markets on two episodes of Funding the Dream (@FundTheDream):
http://www.buzzsprout.com/4646/141455-ep-178-uwe-eickert-with-academy-games-building-a-customer-base
http://www.buzzsprout.com/4646/142771-ep-180-building-niche-markets-with-uwe-eickert
Brad Talton Jr. of Level 99 Games (@Level99Games) on being a full-time game publisher, running a Kickstarter campaign, knowing what you’re capable of, and more:
http://www.boardgamequest.com/interview-with-brad-talton-jr-of-level-99-games/
