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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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theory
playtesting
prototyping
process
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licensing
publishing
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January 22, 2014 January 22, 2014/ Cardboard Edison
“All early designs are awful. Resist the urge to shelve it forever. Also listen to where the game wants to go.”
— Rob Daviau (@robdaviaugamer)
January 22, 2014/ Cardboard Edison/
process

Cardboard Edison

January 22, 2014 January 22, 2014/ Cardboard Edison

Anatomy of a successful Kickstarter relaunch:

http://boardgamegeek.com/blogpost/26863/anatomy-of-a-successful-kickstarter-relaunch

January 22, 2014/ Cardboard Edison/
publishing

Cardboard Edison

January 22, 2014 January 22, 2014/ Cardboard Edison

7th Granollers Board Game Design Competition

Deadline: Feb. 3, 2014

http://playtest-london.blogspot.com/2014/01/7th-granollers-board-game-design.html

Full details:

http://firajugarxjugar.blogspot.co.uk/2013/12/seventh-board-game-design-competition.html

January 22, 2014/ Cardboard Edison/
contests

Cardboard Edison

January 22, 2014 January 22, 2014/ Cardboard Edison

Lots of advice for running a playtest and handling feedback, on the Something From Nothing vidcast

January 22, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

January 22, 2014 January 22, 2014/ Cardboard Edison

The Something From Nothing vidcast discusses staying motivated and other topics of interest to designers

January 22, 2014/ Cardboard Edison/
process

Cardboard Edison

January 22, 2014 January 22, 2014/ Cardboard Edison

Thoughts on external balance in board games–symmetry, asymmetry and perceived balance:

http://www.gamesprecipice.com/external-balance/

January 22, 2014/ Cardboard Edison/
theory

Cardboard Edison

January 22, 2014 January 22, 2014/ Cardboard Edison

2014 Two-Player Print-and-Play Contest

Deadline: April 30, 2014

Prize: GeekGold

http://boardgamegeek.com/thread/1108859/2014-two-player-print-and-play-contest

January 22, 2014/ Cardboard Edison/
contests

Cardboard Edison

January 21, 2014 January 21, 2014/ Cardboard Edison

The Game Design Round Table discusses the role of theme in board games with designer Rob Daviau (@robdaviaugamer):

http://thegamedesignroundtable.com/2014/01/21/episode-63-theme/

January 21, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 21, 2014 January 21, 2014/ Cardboard Edison
“Don’t get defensive when people suggest something about your game. Listen carefully, understand them, then think. Hard.”
— Doug Levandowski (@meltdowngames)
January 21, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

January 21, 2014 January 21, 2014/ Cardboard Edison
“Don’t just share your ideas, give them away. Don’t just give feedback, get involved. You will be repaid tenfold.”
— Andrew Lenox (@andy_lenox)
January 21, 2014/ Cardboard Edison/
playtesting, process

Cardboard Edison

January 21, 2014 January 21, 2014/ Cardboard Edison

Tips for a great playtesting event:

http://danielsolisblog.blogspot.com/2014/01/4-reasons-why-unpub4-was-great-and-how.html

January 21, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

January 21, 2014 January 21, 2014/ Cardboard Edison

Phil Kilcrease of 5th Street Games (@5thstreetgames) discusses Kickstarter for board games on the Building the Game podcast (@PodcastBTG):

http://www.buildingthegamepodcast.com/2014/01/19/episode-86-phil-kilcrease-and-his-kickstarter-wisdom/

January 21, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

January 17, 2014 January 17, 2014/ Cardboard Edison

How to identify your game’s “core engagement”:

http://kevingnunn.com/2014/01/18/finding-and-serving-your-core-engagement-part-2/

January 17, 2014/ Cardboard Edison/
theory

Cardboard Edison

January 16, 2014 January 16, 2014/ Cardboard Edison

What you need to attend Unpub (or any other playtesting event):

http://unpub.net/attending-an-unpub-event/

January 16, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

January 16, 2014 January 16, 2014/ Cardboard Edison

Michael Mindes of Tasty Minstrel Games (@TastyMinstrel) discusses Kickstarter and new business models on two episodes of Funding the Dream (@FundTheDream):

http://www.buzzsprout.com/4646/142988-ep-181key-ingredients-to-kickstarter-success-with-michael-mindes-part-i

http://www.buzzsprout.com/4646/143211-ep-182-building-a-hybrid-business-model-with-kickstarter-guest-michael-mindes-part-2

January 16, 2014/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

January 16, 2014 January 16, 2014/ Cardboard Edison

Uwe Eichert of Academy Games discusses managing a customer base and building niche markets on two episodes of Funding the Dream (@FundTheDream):

http://www.buzzsprout.com/4646/141455-ep-178-uwe-eickert-with-academy-games-building-a-customer-base

http://www.buzzsprout.com/4646/142771-ep-180-building-niche-markets-with-uwe-eickert

January 16, 2014/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison

How to pitch a publisher on your game–advice from Crash Games (@Crash_Games)

1. Have a completely playable game
2. Know how to pitch me your game
3. Have well written rules
4. A fancy prototype isn’t necessary but does help your game pop
5. Relax and have fun, this is supposed to be fun

http://crashgamesaz.com/unpub-4-how-to-pitch-me-your-game/

January 15, 2014/ Cardboard Edison/
licensing

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison

Lessons Learned: Insights, Mistakes, and Solutions for Offering Worldwide Shipping on Kickstarter

http://www.stonemaiergames.com/lessons-learned-insights-mistakes-and-solutions-for-offering-worldwide-shipping-on-kickstarter/

January 15, 2014/ Cardboard Edison/
publishing

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison
“If you haven’t extensively tested your game designs, don’t bother asking a publisher to do so.”
— Byron Collins (@CEWargames)
January 15, 2014/ Cardboard Edison/
licensing

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison

Brad Talton Jr. of Level 99 Games (@Level99Games) on being a full-time game publisher, running a Kickstarter campaign, knowing what you’re capable of, and more:

http://www.boardgamequest.com/interview-with-brad-talton-jr-of-level-99-games/

January 15, 2014/ Cardboard Edison/
publishing

Cardboard Edison

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