All early designs are awful. Resist the urge to shelve it forever. Also listen to where the game wants to go.
— Rob Daviau (@robdaviaugamer)
Don’t get defensive when people suggest something about your game. Listen carefully, understand them, then think. Hard.
— Doug Levandowski (@meltdowngames)
Don’t just share your ideas, give them away. Don’t just give feedback, get involved. You will be repaid tenfold.
— Andrew Lenox (@andy_lenox)
If you haven’t extensively tested your game designs, don’t bother asking a publisher to do so.
— Byron Collins (@CEWargames)