Lots of advice for running a playtest and handling feedback, on the Something From Nothing vidcast

The Something From Nothing vidcast discusses staying motivated and other topics of interest to designers

“Don’t get defensive when people suggest something about your game. Listen carefully, understand them, then think. Hard.”
— Doug Levandowski (@meltdowngames)
“Don’t just share your ideas, give them away. Don’t just give feedback, get involved. You will be repaid tenfold.”
— Andrew Lenox (@andy_lenox)
“If you haven’t extensively tested your game designs, don’t bother asking a publisher to do so.”
— Byron Collins (@CEWargames)
“Eyes on the prize. What are players trying to accomplish in your game? Rules more than one step removed from this are superfluous.”
— Eric Lang (@eric_lang)