“Don’t get defensive when people suggest something about your game. Listen carefully, understand them, then think. Hard.”
— Doug Levandowski (@meltdowngames)
“Don’t just share your ideas, give them away. Don’t just give feedback, get involved. You will be repaid tenfold.”
— Andrew Lenox (@andy_lenox)
“If you haven’t extensively tested your game designs, don’t bother asking a publisher to do so.”
— Byron Collins (@CEWargames)
“Eyes on the prize. What are players trying to accomplish in your game? Rules more than one step removed from this are superfluous.”
— Eric Lang (@eric_lang)