The Game Design Round Table discusses the role of theme in board games with designer Rob Daviau (@robdaviaugamer):
http://thegamedesignroundtable.com/2014/01/21/episode-63-theme/
Tips & Resources for Board Game Designers
The Game Design Round Table discusses the role of theme in board games with designer Rob Daviau (@robdaviaugamer):
http://thegamedesignroundtable.com/2014/01/21/episode-63-theme/
“Don’t get defensive when people suggest something about your game. Listen carefully, understand them, then think. Hard.”
“Don’t just share your ideas, give them away. Don’t just give feedback, get involved. You will be repaid tenfold.”
Tips for a great playtesting event:
http://danielsolisblog.blogspot.com/2014/01/4-reasons-why-unpub4-was-great-and-how.html
Phil Kilcrease of 5th Street Games (@5thstreetgames) discusses Kickstarter for board games on the Building the Game podcast (@PodcastBTG):
How to identify your game’s “core engagement”:
http://kevingnunn.com/2014/01/18/finding-and-serving-your-core-engagement-part-2/
What you need to attend Unpub (or any other playtesting event):
Michael Mindes of Tasty Minstrel Games (@TastyMinstrel) discusses Kickstarter and new business models on two episodes of Funding the Dream (@FundTheDream):
Uwe Eichert of Academy Games discusses managing a customer base and building niche markets on two episodes of Funding the Dream (@FundTheDream):
http://www.buzzsprout.com/4646/141455-ep-178-uwe-eickert-with-academy-games-building-a-customer-base
http://www.buzzsprout.com/4646/142771-ep-180-building-niche-markets-with-uwe-eickert
How to pitch a publisher on your game–advice from Crash Games (@Crash_Games)
1. Have a completely playable game
2. Know how to pitch me your game
3. Have well written rules
4. A fancy prototype isn’t necessary but does help your game pop
5. Relax and have fun, this is supposed to be fun
Lessons Learned: Insights, Mistakes, and Solutions for Offering Worldwide Shipping on Kickstarter
“If you haven’t extensively tested your game designs, don’t bother asking a publisher to do so.”
Brad Talton Jr. of Level 99 Games (@Level99Games) on being a full-time game publisher, running a Kickstarter campaign, knowing what you’re capable of, and more:
http://www.boardgamequest.com/interview-with-brad-talton-jr-of-level-99-games/
On internal balance: eliminating false decisions and regulating dominant strategies:
“Eyes on the prize. What are players trying to accomplish in your game? Rules more than one step removed from this are superfluous.”
Finding and serving your game’s core engagement: What do players do in this game?
http://kevingnunn.com/2014/01/14/009-finding-and-serving-your-core-engagement-part-1/
Colby Dauch of Plaid Hat Games (@PlaidHatGames) discusses creating an infrastructure for a publishing company, designing from theme, and more:
http://hyperbolegames.com/2014/01/15/an-interview-with-colby-dauch/
The SnakesCast discusses runaway leaders (mp3):
http://podcast.snakesandlattes.com/uploads/43/RunawayLeader.mp3
SEE ALSO:
http://cardboardedison.tumblr.com/post/73265456764/guest-post-matthew-effect
The Ludology podcast discusses the most influential board games from the years 1900 to 1969:
http://ludology.libsyn.com/ludology-episode-72-under-the-influence-part-1
What makes a good expansion:
http://hyperbolegames.com/2014/01/13/expansion-design-with-a-case-study/