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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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theory
playtesting
prototyping
process
rules
licensing
publishing
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January 21, 2014 January 21, 2014/ Cardboard Edison
“Don’t get defensive when people suggest something about your game. Listen carefully, understand them, then think. Hard.”
— Doug Levandowski (@meltdowngames)
January 21, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

January 21, 2014 January 21, 2014/ Cardboard Edison
“Don’t just share your ideas, give them away. Don’t just give feedback, get involved. You will be repaid tenfold.”
— Andrew Lenox (@andy_lenox)
January 21, 2014/ Cardboard Edison/
playtesting, process

Cardboard Edison

January 21, 2014 January 21, 2014/ Cardboard Edison

Tips for a great playtesting event:

http://danielsolisblog.blogspot.com/2014/01/4-reasons-why-unpub4-was-great-and-how.html

January 21, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

January 21, 2014 January 21, 2014/ Cardboard Edison

Phil Kilcrease of 5th Street Games (@5thstreetgames) discusses Kickstarter for board games on the Building the Game podcast (@PodcastBTG):

http://www.buildingthegamepodcast.com/2014/01/19/episode-86-phil-kilcrease-and-his-kickstarter-wisdom/

January 21, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

January 17, 2014 January 17, 2014/ Cardboard Edison

How to identify your game’s “core engagement”:

http://kevingnunn.com/2014/01/18/finding-and-serving-your-core-engagement-part-2/

January 17, 2014/ Cardboard Edison/
theory

Cardboard Edison

January 16, 2014 January 16, 2014/ Cardboard Edison

What you need to attend Unpub (or any other playtesting event):

http://unpub.net/attending-an-unpub-event/

January 16, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

January 16, 2014 January 16, 2014/ Cardboard Edison

Michael Mindes of Tasty Minstrel Games (@TastyMinstrel) discusses Kickstarter and new business models on two episodes of Funding the Dream (@FundTheDream):

http://www.buzzsprout.com/4646/142988-ep-181key-ingredients-to-kickstarter-success-with-michael-mindes-part-i

http://www.buzzsprout.com/4646/143211-ep-182-building-a-hybrid-business-model-with-kickstarter-guest-michael-mindes-part-2

January 16, 2014/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

January 16, 2014 January 16, 2014/ Cardboard Edison

Uwe Eichert of Academy Games discusses managing a customer base and building niche markets on two episodes of Funding the Dream (@FundTheDream):

http://www.buzzsprout.com/4646/141455-ep-178-uwe-eickert-with-academy-games-building-a-customer-base

http://www.buzzsprout.com/4646/142771-ep-180-building-niche-markets-with-uwe-eickert

January 16, 2014/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison

How to pitch a publisher on your game–advice from Crash Games (@Crash_Games)

1. Have a completely playable game
2. Know how to pitch me your game
3. Have well written rules
4. A fancy prototype isn’t necessary but does help your game pop
5. Relax and have fun, this is supposed to be fun

http://crashgamesaz.com/unpub-4-how-to-pitch-me-your-game/

January 15, 2014/ Cardboard Edison/
licensing

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison

Lessons Learned: Insights, Mistakes, and Solutions for Offering Worldwide Shipping on Kickstarter

http://www.stonemaiergames.com/lessons-learned-insights-mistakes-and-solutions-for-offering-worldwide-shipping-on-kickstarter/

January 15, 2014/ Cardboard Edison/
publishing

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison
“If you haven’t extensively tested your game designs, don’t bother asking a publisher to do so.”
— Byron Collins (@CEWargames)
January 15, 2014/ Cardboard Edison/
licensing

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison

Brad Talton Jr. of Level 99 Games (@Level99Games) on being a full-time game publisher, running a Kickstarter campaign, knowing what you’re capable of, and more:

http://www.boardgamequest.com/interview-with-brad-talton-jr-of-level-99-games/

January 15, 2014/ Cardboard Edison/
publishing

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison

On internal balance: eliminating false decisions and regulating dominant strategies:

http://www.gamesprecipice.com/internal-balance/

January 15, 2014/ Cardboard Edison/
theory

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison
“Eyes on the prize. What are players trying to accomplish in your game? Rules more than one step removed from this are superfluous.”
— Eric Lang (@eric_lang)
January 15, 2014/ Cardboard Edison/
theory, rules

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison

Finding and serving your game’s core engagement: What do players do in this game?

http://kevingnunn.com/2014/01/14/009-finding-and-serving-your-core-engagement-part-1/

January 15, 2014/ Cardboard Edison/
theory

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison

Colby Dauch of Plaid Hat Games (@PlaidHatGames) discusses creating an infrastructure for a publishing company, designing from theme, and more:

http://hyperbolegames.com/2014/01/15/an-interview-with-colby-dauch/

January 15, 2014/ Cardboard Edison/
publishing, industry, theory

Cardboard Edison

January 15, 2014 January 15, 2014/ Cardboard Edison

The SnakesCast discusses runaway leaders (mp3):

http://podcast.snakesandlattes.com/uploads/43/RunawayLeader.mp3

SEE ALSO:

http://cardboardedison.tumblr.com/post/73265456764/guest-post-matthew-effect

January 15, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 14, 2014 January 14, 2014/ Cardboard Edison

The Ludology podcast discusses the most influential board games from the years 1900 to 1969:

http://ludology.libsyn.com/ludology-episode-72-under-the-influence-part-1

January 14, 2014/ Cardboard Edison/
industry, podcasts

Cardboard Edison

January 13, 2014 January 13, 2014/ Cardboard Edison

What makes a good expansion:

http://hyperbolegames.com/2014/01/13/expansion-design-with-a-case-study/

January 13, 2014/ Cardboard Edison/
theory

Cardboard Edison

January 13, 2014 January 13, 2014/ Cardboard Edison

Trading in games, and its unexpected consequences:

http://www.3dtotalgames.com/trading-fun-profit/

January 13, 2014/ Cardboard Edison/
theory

Cardboard Edison

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