“Don’t get defensive when people suggest something about your game. Listen carefully, understand them, then think. Hard.”
Tips for a great playtesting event:
http://danielsolisblog.blogspot.com/2014/01/4-reasons-why-unpub4-was-great-and-how.html
How to identify your game’s “core engagement”:
http://kevingnunn.com/2014/01/18/finding-and-serving-your-core-engagement-part-2/
Uwe Eichert of Academy Games discusses managing a customer base and building niche markets on two episodes of Funding the Dream (@FundTheDream):
http://www.buzzsprout.com/4646/141455-ep-178-uwe-eickert-with-academy-games-building-a-customer-base
http://www.buzzsprout.com/4646/142771-ep-180-building-niche-markets-with-uwe-eickert
Brad Talton Jr. of Level 99 Games (@Level99Games) on being a full-time game publisher, running a Kickstarter campaign, knowing what you’re capable of, and more:
http://www.boardgamequest.com/interview-with-brad-talton-jr-of-level-99-games/
Finding and serving your game’s core engagement: What do players do in this game?
http://kevingnunn.com/2014/01/14/009-finding-and-serving-your-core-engagement-part-1/
Colby Dauch of Plaid Hat Games (@PlaidHatGames) discusses creating an infrastructure for a publishing company, designing from theme, and more:
http://hyperbolegames.com/2014/01/15/an-interview-with-colby-dauch/
The SnakesCast discusses runaway leaders (mp3):
http://podcast.snakesandlattes.com/uploads/43/RunawayLeader.mp3
SEE ALSO:
http://cardboardedison.tumblr.com/post/73265456764/guest-post-matthew-effect
The Ludology podcast discusses the most influential board games from the years 1900 to 1969:
http://ludology.libsyn.com/ludology-episode-72-under-the-influence-part-1
What makes a good expansion:
http://hyperbolegames.com/2014/01/13/expansion-design-with-a-case-study/
