I see a lot of new designers who think game design is idea-driven. It’s not. It’s execution-driven.
— Gil Hova (@ingredientx)
As a designer, balancing your ego is an interesting exercise. You need it to navigate chaos, but need to drop it when you find your way.
— Eric Lang (@eric_lang)

Cardboard Edison's Favorite Tips & Resources of 2013

A tremendous number of board game design articles, podcasts, videos and websites were released over the past year, and we’ve pulled together the ones that stood out the most to us.

We also started a series of interviews called Meaningful Decisions this year, and ran our first guest post. We hope you find something useful and inspiring here. Either way, check out our archive of more than 1,300 posts for lots more.

Thanks for following us, and have a happy new year!

– Chris & Suzanne Zinsli, Cardboard Edison

#featured:

#industry:

#theory:

#process:

#prototyping:

#playtesting:

#licensing:

#publishing:

Obviously, the goal in the end is a game that’s both fun and fair. But fun is the hard part. You can figure fair out in playtesting.
— Gil Hova (@ingredientx)
A simple design is a good design.
A simple design is a good design.
A simple design is a good design.
A simple design is a good design.
— Ben Rosset (@BenRosset)