The theme for January’s 24-hour game design contest is “tourism”:
http://boardgamegeek.com/thread/1095782/24-hour-contest-january-2014
Tips & Resources for Board Game Designers
The theme for January’s 24-hour game design contest is “tourism”:
http://boardgamegeek.com/thread/1095782/24-hour-contest-january-2014
Tropes and conventions in game design: When to follow them and when to defy them:
http://www.mostdangerousgamedesign.com/2014/01/defying-conventions.html
Using flowcharts in Excel to map out decision trees:
http://clocksmithgames.com/flowchart-mechanic-design-using-excel/
A tremendous number of board game design articles, podcasts, videos and websites were released over the past year, and we’ve pulled together the ones that stood out the most to us.
We also started a series of interviews called Meaningful Decisions this year, and ran our first guest post. We hope you find something useful and inspiring here. Either way, check out our archive of more than 1,300 posts for lots more.
Thanks for following us, and have a happy new year!
– Chris & Suzanne Zinsli, Cardboard Edison
Have you ever heard of a game jam? There are many kinds and many different types of game jams all over the world. The biggest one is called Global Game Jam and it happens all over the world at the same time, hosted in many different cities.
A game jam is an event where you show up and they give…
“Obviously, the goal in the end is a game that’s both fun and fair. But fun is the hard part. You can figure fair out in playtesting.”
Cognitive Biases in Players and How to Leverage Them, via Michael Keller (@vhgames)
What makes some games “easy”–simplicity in choices, execution and evaluation:
http://oakleafgames.wordpress.com/2013/12/29/game-theory-making-an-easy-game/
10 big lessons about designing board games:
http://www.stonemaiergames.com/the-top-10-things-i-learned-about-game-design-in-2013/
“A simple design is a good design.
A simple design is a good design.
A simple design is a good design.
A simple design is a good design.”
Thoughts on what makes secret information interesting in games:
http://drwictzboardgames.blogspot.com/2013/12/classics-lecture-series-secrete.html
Tom Lehmann discusses designing and co-designing, economics, victory points, iconography and more on the Game Design Round Table podcast:
http://thegamedesignroundtable.com/2013/12/23/episode-59-race-for-the-galaxy-with-tom-lehmann/
Rob Daviau (@robdaviaugamer) presentation on “legacy” games and game balance
Byron Collins (@CEWargames) offers advice for creating a Kickstarter project:
How marketing works in the board game industry
Jason Tagmire (@jtagmire) compares using Kickstarter as a self-publisher versus through a publishing company:
http://www.allusgeeks.com/2013/12/aug-the-game-of-crowd-funding-jason-tagmire-interview-12-18-2013/
Tips for how to go about designing scenarios for your game:
Lessons from the What the Food?! Kickstarter:
Advice for making game boards and setup rules intuitive and smooth:
Some changes that a publisher might want to make to your game:
http://boardgamegeek.com/blogpost/25850/changes-publishers-might-make-to-your-game