“Obviously, the goal in the end is a game that’s both fun and fair. But fun is the hard part. You can figure fair out in playtesting.”
— Gil Hova (@ingredientx)

Cognitive Biases in Players and How to Leverage Them, via Michael Keller (@vhgames)

“A simple design is a good design.
A simple design is a good design.
A simple design is a good design.
A simple design is a good design.”
— Ben Rosset (@BenRosset)

Rob Daviau (@robdaviaugamer) presentation on “legacy” games and game balance

How marketing works in the board game industry