Tom Lehmann discusses designing and co-designing, economics, victory points, iconography and more on the Game Design Round Table podcast:
http://thegamedesignroundtable.com/2013/12/23/episode-59-race-for-the-galaxy-with-tom-lehmann/
Tips & Resources for Board Game Designers
Tom Lehmann discusses designing and co-designing, economics, victory points, iconography and more on the Game Design Round Table podcast:
http://thegamedesignroundtable.com/2013/12/23/episode-59-race-for-the-galaxy-with-tom-lehmann/
Rob Daviau (@robdaviaugamer) presentation on “legacy” games and game balance
Byron Collins (@CEWargames) offers advice for creating a Kickstarter project:
How marketing works in the board game industry
Jason Tagmire (@jtagmire) compares using Kickstarter as a self-publisher versus through a publishing company:
http://www.allusgeeks.com/2013/12/aug-the-game-of-crowd-funding-jason-tagmire-interview-12-18-2013/
Tips for how to go about designing scenarios for your game:
Lessons from the What the Food?! Kickstarter:
Advice for making game boards and setup rules intuitive and smooth:
Some changes that a publisher might want to make to your game:
http://boardgamegeek.com/blogpost/25850/changes-publishers-might-make-to-your-game
Corey Young (@C_M_Young) discusses pitching publishers, playtesting events and more on the Little Metal Dog Show:
http://littlemetaldog.podbean.com/2013/12/19/episode-72-friendship-is-spacecraft/
Daniel Solis (@DanielSolis) on small games, playtesting with family, non-violent themes, elegant designs and more:
http://www.mofbg.co.uk/2013/12/daniel-solis-interview-part-1-of-3.html
http://www.mofbg.co.uk/2013/12/daniel-solis-interview-part-2-of-3.html
http://www.mofbg.co.uk/2013/12/daniel-solis-interview-part-3-of-3.html
How do you get strangers to help you with your board game? Help them first:
http://www.stonemaiergames.com/kickstarter-lesson-74-help-them-first/
Anatomy of a $631,230 Kickstarter video:
http://www.danshapiro.com/blog/2013/12/anatomy-of-a-631230-kickstarter-video/
“Four essential questions” to ask playtesters:
http://drwictzboardgames.blogspot.com/2013/12/lessons-learnt-on-what-to-ask-on-blid.html
Thoughts on what makes a great board game company:
What makes a good family game?
Quotes related to game design (but not specifically about it):
http://pulsiphergamedesign.blogspot.com/2013/12/quotes-related-to-game-design-but-not.html
Jamey Stegmaier (@jameystegmaier) and Rob Daviau (@robdaviaugamer) discuss game design and publishing and offer advice to designers on the Something From Nothing vidcast
“Practical Game Theory” presentation from PAX 2013: applying game theory to board games
Tips for running a solo playtest: