Anatomy of a $631,230 Kickstarter video:
http://www.danshapiro.com/blog/2013/12/anatomy-of-a-631230-kickstarter-video/
Tips & Resources for Board Game Designers
Anatomy of a $631,230 Kickstarter video:
http://www.danshapiro.com/blog/2013/12/anatomy-of-a-631230-kickstarter-video/
“Four essential questions” to ask playtesters:
http://drwictzboardgames.blogspot.com/2013/12/lessons-learnt-on-what-to-ask-on-blid.html
Thoughts on what makes a great board game company:
What makes a good family game?
Quotes related to game design (but not specifically about it):
http://pulsiphergamedesign.blogspot.com/2013/12/quotes-related-to-game-design-but-not.html
Jamey Stegmaier (@jameystegmaier) and Rob Daviau (@robdaviaugamer) discuss game design and publishing and offer advice to designers on the Something From Nothing vidcast
“Practical Game Theory” presentation from PAX 2013: applying game theory to board games
Tips for running a solo playtest:
The Ludology podcast discusses “dudes on a map” and area-control games with Steve Kendall of the Ragnar Brothers:
http://ludology.libsyn.com/ludology-episode-71-dude-where-s-my-map
The Building the Game podcast (@PodcastBTG) offers various prototyping tips:
http://www.buildingthegamepodcast.com/2013/12/15/episode-81-prototypes-and-toy-stores/
“Mastering Game Mechanics” presentation from PAX East 2013–an overview of various game mechanics and when designers might want to use them
Modern-day settings in board games: the BoardGameGeek designers forum suggests things to keep in mind:
http://boardgamegeek.com/thread/1086780/stigma-against-present-day-realistic
Ways to get players invested in their character:
http://boardgamegeek.com/blogpost/25709/invest-me-getting-me-to-engage-in-a-game
Advice for new board game publishers, from Melanie James of Stratus Games (@StratusGames):
http://casualgamerevolution.com/blog/2013/12/a-conversation-with-rob-bartel-of-famous-games-co
The Impressions Vidcast discusses the ‘politics’ of soliciting your game into distributors
Examples of elegant accounting tools in board game designs:
http://boardgamegeek.com/thread/1085021/building-accounting-tools-into-your-design
Variants and optional rules: the BoardGameGeek designers forum weighs the pros and cons:
http://boardgamegeek.com/thread/1085213/are-optional-rules-good
The purpose of a pitch: on the importance of engaging backers in your Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-73-the-art-of-pitching/
Big games vs. small games–considerations for designers and publishers:
A look at several games that let players make up the rules: