Tips for running a solo playtest:
The Ludology podcast discusses “dudes on a map” and area-control games with Steve Kendall of the Ragnar Brothers:
http://ludology.libsyn.com/ludology-episode-71-dude-where-s-my-map
The Building the Game podcast (@PodcastBTG) offers various prototyping tips:
http://www.buildingthegamepodcast.com/2013/12/15/episode-81-prototypes-and-toy-stores/
Modern-day settings in board games: the BoardGameGeek designers forum suggests things to keep in mind:
http://boardgamegeek.com/thread/1086780/stigma-against-present-day-realistic
Ways to get players invested in their character:
http://boardgamegeek.com/blogpost/25709/invest-me-getting-me-to-engage-in-a-game
Advice for new board game publishers, from Melanie James of Stratus Games (@StratusGames):
- define your brand and target audience as specifically as possible early on
- you cannot please everyone, so don’t try
- be ready to adapt to change
- always pay attention to what your customers want (not what you want)
- don’t underestimate the power of networking
- be sure to budget for marketing expenses
http://casualgamerevolution.com/blog/2013/12/a-conversation-with-rob-bartel-of-famous-games-co
Examples of elegant accounting tools in board game designs:
http://boardgamegeek.com/thread/1085021/building-accounting-tools-into-your-design
Variants and optional rules: the BoardGameGeek designers forum weighs the pros and cons:
http://boardgamegeek.com/thread/1085213/are-optional-rules-good
The purpose of a pitch: on the importance of engaging backers in your Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-73-the-art-of-pitching/
The Building the Game podcast (@PodcastBTG) discusses ways to build a community of supporters:
http://www.buildingthegamepodcast.com/2013/12/08/episode-80-exploding-beer-and-other-stuff/
A chart of board game distribution companies:
http://www.jamesmathe.com/hitchhikers-guide-to-game-distributors/
A close look at the board game Kickstarter campaigns that failed in 2013:
http://boardgamegeek.com/blogpost/25472/kickstarter-analytics-2013-failures
On audience feedback: “Realize that your game can’t be everything for everyone - even within the intended audience.”
http://boardgamegeek.com/blogpost/25469/a-designers-perspective-on-audience-feedback
Geoff Engelstein (@gengelstein) on player experience, playtesting, promotion and more:
http://www.mofbg.co.uk/2013/11/geoff-engelstein-interview-part-1-of-4.html
http://www.mofbg.co.uk/2013/11/geoff-engelstein-interview-part-2-of-4.html
http://www.mofbg.co.uk/2013/11/geoff-engelstein-interview-part-3-of-4.html
http://www.mofbg.co.uk/2013/11/geoff-engelstein-interview-part-4-of-4.html
