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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
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    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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prototyping
process
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November 29, 2013 November 29, 2013/ Cardboard Edison

A list of gaming token manufacturers:

http://boardgamegeek.com/thread/1077565/gaming-token-manufacturers

November 29, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

November 27, 2013 November 27, 2013/ Cardboard Edison

Why you should focus on people instead of numbers when you run a Kickstarter campaign:

http://www.stonemaiergames.com/kickstarter-lesson-71-people-are-more-compelling-than-numbers/

November 27, 2013/ Cardboard Edison/
publishing

Cardboard Edison

November 27, 2013 November 27, 2013/ Cardboard Edison

On theme and games as models:

http://oakleafgames.wordpress.com/2013/11/27/game-theory-theme-vs-isomorphism/

November 27, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 27, 2013 November 27, 2013/ Cardboard Edison

Play the absolute minimal version of your game, then ask: Is it good enough?

http://jtreat.tumblr.com/post/68268861178/is-the-essential-game-good-enough

November 27, 2013/ Cardboard Edison/
process

Cardboard Edison

November 25, 2013 November 25, 2013/ Cardboard Edison

Dirk Knemeyer (@dknemeyer) joins the On Board Games podcast (@OnBoardGames) to discuss theme in games: integrating theme and mechanics, touchy themes, and more:

http://onboardgames.libsyn.com/obg-121-a-dirk-in-the-back

November 25, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 25, 2013 November 25, 2013/ Cardboard Edison

The Game Crafter game design contest: Mystery Challenge

Deadline: Feb. 17, 2014

https://www.thegamecrafter.com/contests/mystery-challenge

November 25, 2013/ Cardboard Edison/
contests

Cardboard Edison

November 22, 2013 November 22, 2013/ Cardboard Edison

The Protospiel playtesting event will be in Houston, March 14-16, 2014:

http://boardgamegeek.com/thread/1074323/announcement-protospiel-in-houston

http://www.protospiel-houston.org/default.asp

November 22, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

November 22, 2013 November 22, 2013/ Cardboard Edison

Pros and cons of blind auctions: a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1072465/blind-auction-what-you-like-and-dont-like

November 22, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 22, 2013 November 22, 2013/ Cardboard Edison

Prototyping tip: how to print on blank game cards:

http://onlinedungeonmaster.com/2013/11/22/how-to-print-on-blank-game-cards-prototyping-tips/

November 22, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

November 22, 2013 November 22, 2013/ Cardboard Edison

Looking at the spectrum of games according to their “choice-feedback response time”:

http://www.mostdangerousgamedesign.com/2013/11/choice-feedback-response-time.html

November 22, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 21, 2013 November 21, 2013/ Cardboard Edison

Ruminations about “magical” numbers in card games:

http://pulsiphergamedesign.blogspot.com/2013/11/ruminations-about-magical-numbers-and.html

November 21, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 21, 2013 November 21, 2013/ Cardboard Edison

Plaid Hat Games (@PlaidHatGames) discusses barriers to entry for non-board gamers, and what designers, publishers and players can do to overcome them:

http://www.plaidhatgames.com/news/311

November 21, 2013/ Cardboard Edison/
industry

Cardboard Edison

November 21, 2013 November 21, 2013/ Cardboard Edison

Writing rules: thoughts on strategy tips and tutorials:

http://boardgameben.com/writing-rules-part-iv-hints-and-handholding/

November 21, 2013/ Cardboard Edison/
rules

Cardboard Edison

November 21, 2013 November 21, 2013/ Cardboard Edison

A couple of sources for free icons for prototypes:

http://ikons.piotrkwiatkowski.co.uk/

http://adamwhitcroft.com/batch/

HT @cheveedodd

November 21, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

November 21, 2013 November 21, 2013/ Cardboard Edison

Some tactics to make learning board games as easy as learning digital games:

http://nothingsacredgames.com/teaching-games-old-and-new/

November 21, 2013/ Cardboard Edison/
rules

Cardboard Edison

November 21, 2013 November 21, 2013/ Cardboard Edison

A couple of lessons for shipping prototypes to testers:

http://drwictzboardgames.blogspot.com/2013/11/random-lessons-in-prototype-shipping.html

November 21, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

November 20, 2013 November 20, 2013/ Cardboard Edison

When to playtest your game with “guys who have many ideas”:

http://boardgamegeek.com/blogpost/25028/about-testing-part-2

November 20, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

November 20, 2013 November 20, 2013/ Cardboard Edison

Designer Ben Rosset (@BenRosset) on getting it “right,” designing from your passions, balancing depth and accessibility, and more:

http://www.mofbg.co.uk/2013/11/interview-with-ben-rosset-boardgamersask.html

November 20, 2013/ Cardboard Edison/
process

Cardboard Edison

November 20, 2013 November 20, 2013/ Cardboard Edison

An interview with the creators of Boss Monster, who surpassed $450,000 in post-Kickstarter sales:

http://www.stonemaiergames.com/how-to-generate-450k-in-post-kickstarter-retail-sales-an-interview-with-the-creators-of-boss-monster/

November 20, 2013/ Cardboard Edison/
publishing

Cardboard Edison

November 19, 2013 November 19, 2013/ Cardboard Edison

Designers discuss print-and-plays, playtesting, originality in game design, and more on the Something From Nothing vidcast

November 19, 2013/ Cardboard Edison/
process, playtesting

Cardboard Edison

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