A list of gaming token manufacturers:
http://boardgamegeek.com/thread/1077565/gaming-token-manufacturers
Tips & Resources for Board Game Designers
A list of gaming token manufacturers:
http://boardgamegeek.com/thread/1077565/gaming-token-manufacturers
Why you should focus on people instead of numbers when you run a Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-71-people-are-more-compelling-than-numbers/
On theme and games as models:
http://oakleafgames.wordpress.com/2013/11/27/game-theory-theme-vs-isomorphism/
Play the absolute minimal version of your game, then ask: Is it good enough?
http://jtreat.tumblr.com/post/68268861178/is-the-essential-game-good-enough
Dirk Knemeyer (@dknemeyer) joins the On Board Games podcast (@OnBoardGames) to discuss theme in games: integrating theme and mechanics, touchy themes, and more:
The Game Crafter game design contest: Mystery Challenge
Deadline: Feb. 17, 2014
The Protospiel playtesting event will be in Houston, March 14-16, 2014:
http://boardgamegeek.com/thread/1074323/announcement-protospiel-in-houston
Pros and cons of blind auctions: a BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1072465/blind-auction-what-you-like-and-dont-like
Prototyping tip: how to print on blank game cards:
http://onlinedungeonmaster.com/2013/11/22/how-to-print-on-blank-game-cards-prototyping-tips/
Looking at the spectrum of games according to their “choice-feedback response time”:
http://www.mostdangerousgamedesign.com/2013/11/choice-feedback-response-time.html
Ruminations about “magical” numbers in card games:
http://pulsiphergamedesign.blogspot.com/2013/11/ruminations-about-magical-numbers-and.html
Plaid Hat Games (@PlaidHatGames) discusses barriers to entry for non-board gamers, and what designers, publishers and players can do to overcome them:
Writing rules: thoughts on strategy tips and tutorials:
http://boardgameben.com/writing-rules-part-iv-hints-and-handholding/
A couple of sources for free icons for prototypes:
http://ikons.piotrkwiatkowski.co.uk/
http://adamwhitcroft.com/batch/
HT @cheveedodd
Some tactics to make learning board games as easy as learning digital games:
A couple of lessons for shipping prototypes to testers:
http://drwictzboardgames.blogspot.com/2013/11/random-lessons-in-prototype-shipping.html
When to playtest your game with “guys who have many ideas”:
http://boardgamegeek.com/blogpost/25028/about-testing-part-2
Designer Ben Rosset (@BenRosset) on getting it “right,” designing from your passions, balancing depth and accessibility, and more:
http://www.mofbg.co.uk/2013/11/interview-with-ben-rosset-boardgamersask.html
An interview with the creators of Boss Monster, who surpassed $450,000 in post-Kickstarter sales:
Designers discuss print-and-plays, playtesting, originality in game design, and more on the Something From Nothing vidcast