Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Newsletter
  • Award
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


November 22, 2013 November 22, 2013/ Cardboard Edison

Prototyping tip: how to print on blank game cards:

http://onlinedungeonmaster.com/2013/11/22/how-to-print-on-blank-game-cards-prototyping-tips/

November 22, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

November 22, 2013 November 22, 2013/ Cardboard Edison

Looking at the spectrum of games according to their “choice-feedback response time”:

http://www.mostdangerousgamedesign.com/2013/11/choice-feedback-response-time.html

November 22, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 21, 2013 November 21, 2013/ Cardboard Edison

Ruminations about “magical” numbers in card games:

http://pulsiphergamedesign.blogspot.com/2013/11/ruminations-about-magical-numbers-and.html

November 21, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 21, 2013 November 21, 2013/ Cardboard Edison

Plaid Hat Games (@PlaidHatGames) discusses barriers to entry for non-board gamers, and what designers, publishers and players can do to overcome them:

http://www.plaidhatgames.com/news/311

November 21, 2013/ Cardboard Edison/
industry

Cardboard Edison

November 21, 2013 November 21, 2013/ Cardboard Edison

Writing rules: thoughts on strategy tips and tutorials:

http://boardgameben.com/writing-rules-part-iv-hints-and-handholding/

November 21, 2013/ Cardboard Edison/
rules

Cardboard Edison

November 21, 2013 November 21, 2013/ Cardboard Edison

A couple of sources for free icons for prototypes:

http://ikons.piotrkwiatkowski.co.uk/

http://adamwhitcroft.com/batch/

HT @cheveedodd

November 21, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

November 21, 2013 November 21, 2013/ Cardboard Edison

Some tactics to make learning board games as easy as learning digital games:

http://nothingsacredgames.com/teaching-games-old-and-new/

November 21, 2013/ Cardboard Edison/
rules

Cardboard Edison

November 21, 2013 November 21, 2013/ Cardboard Edison

A couple of lessons for shipping prototypes to testers:

http://drwictzboardgames.blogspot.com/2013/11/random-lessons-in-prototype-shipping.html

November 21, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

November 20, 2013 November 20, 2013/ Cardboard Edison

When to playtest your game with “guys who have many ideas”:

http://boardgamegeek.com/blogpost/25028/about-testing-part-2

November 20, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

November 20, 2013 November 20, 2013/ Cardboard Edison

Designer Ben Rosset (@BenRosset) on getting it “right,” designing from your passions, balancing depth and accessibility, and more:

http://www.mofbg.co.uk/2013/11/interview-with-ben-rosset-boardgamersask.html

November 20, 2013/ Cardboard Edison/
process

Cardboard Edison

November 20, 2013 November 20, 2013/ Cardboard Edison

An interview with the creators of Boss Monster, who surpassed $450,000 in post-Kickstarter sales:

http://www.stonemaiergames.com/how-to-generate-450k-in-post-kickstarter-retail-sales-an-interview-with-the-creators-of-boss-monster/

November 20, 2013/ Cardboard Edison/
publishing

Cardboard Edison

November 19, 2013 November 19, 2013/ Cardboard Edison

Designers discuss print-and-plays, playtesting, originality in game design, and more on the Something From Nothing vidcast

November 19, 2013/ Cardboard Edison/
process, playtesting

Cardboard Edison

November 19, 2013 November 19, 2013/ Cardboard Edison

The Plaid Hat Games crew (@PlaidHatGames) discusses how to delegate responsibilities in a small but growing publishing company:

http://www.plaidhatgames.com/podcast/113

November 19, 2013/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 19, 2013 November 19, 2013/ Cardboard Edison

The Ludology podcast discusses the area-majority mechanic:

http://ludology.libsyn.com/ludology-episode-69-area-69

November 19, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 18, 2013 November 18, 2013/ Cardboard Edison

What to do when you become sick of your own game–a Reddit tabletop game design forum discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/1qerwl/confession_time_im_so_sick_of_my_own_game/

November 18, 2013/ Cardboard Edison/
process

Cardboard Edison

November 18, 2013 November 18, 2013/ Cardboard Edison

A contrarian view on whether designers should play as many games as possible:

http://pulsiphergamedesign.blogspot.com/2013/11/play-as-many-games-as-you-can-maybe-not.html

November 18, 2013/ Cardboard Edison/
process

Cardboard Edison

November 18, 2013 November 18, 2013/ Cardboard Edison

How to sell the retail version of your product online post-Kickstarter:

http://www.stonemaiergames.com/kickstarter-lesson-70-how-to-sell-the-retail-version-of-your-product-online-post-kickstarter/

November 18, 2013/ Cardboard Edison/
publishing

Cardboard Edison

November 15, 2013 November 15, 2013/ Cardboard Edison

Funding the Dream (@FundtheDream) and Jamey Stegmaier (@jameystegmaier) discuss the impact of stretch goals on manufacturing and fulfilling a Kickstarter project:

http://www.buzzsprout.com/4646/129985-ep-172-co-host-jamey-stegmaier-manufacturing-and-variation

November 15, 2013/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 15, 2013 November 15, 2013/ Cardboard Edison

A look at the design style of Bruno Faidutti:

http://www.islaythedragon.com/2013/11/the-name-on-box-top-bruno-faidutti.html

November 15, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 14, 2013 November 14, 2013/ Cardboard Edison

Advice for being creative even when life happens:

http://trollitc.com/2013/11/game-school-life-the-universe-and-play-testing-being-creative-when-life-happens/

November 14, 2013/ Cardboard Edison/
process

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games