Prototyping tip: how to print on blank game cards:
http://onlinedungeonmaster.com/2013/11/22/how-to-print-on-blank-game-cards-prototyping-tips/
Tips & Resources for Board Game Designers
Prototyping tip: how to print on blank game cards:
http://onlinedungeonmaster.com/2013/11/22/how-to-print-on-blank-game-cards-prototyping-tips/
Looking at the spectrum of games according to their “choice-feedback response time”:
http://www.mostdangerousgamedesign.com/2013/11/choice-feedback-response-time.html
Ruminations about “magical” numbers in card games:
http://pulsiphergamedesign.blogspot.com/2013/11/ruminations-about-magical-numbers-and.html
Plaid Hat Games (@PlaidHatGames) discusses barriers to entry for non-board gamers, and what designers, publishers and players can do to overcome them:
Writing rules: thoughts on strategy tips and tutorials:
http://boardgameben.com/writing-rules-part-iv-hints-and-handholding/
A couple of sources for free icons for prototypes:
http://ikons.piotrkwiatkowski.co.uk/
http://adamwhitcroft.com/batch/
HT @cheveedodd
Some tactics to make learning board games as easy as learning digital games:
A couple of lessons for shipping prototypes to testers:
http://drwictzboardgames.blogspot.com/2013/11/random-lessons-in-prototype-shipping.html
When to playtest your game with “guys who have many ideas”:
http://boardgamegeek.com/blogpost/25028/about-testing-part-2
Designer Ben Rosset (@BenRosset) on getting it “right,” designing from your passions, balancing depth and accessibility, and more:
http://www.mofbg.co.uk/2013/11/interview-with-ben-rosset-boardgamersask.html
An interview with the creators of Boss Monster, who surpassed $450,000 in post-Kickstarter sales:
Designers discuss print-and-plays, playtesting, originality in game design, and more on the Something From Nothing vidcast
The Plaid Hat Games crew (@PlaidHatGames) discusses how to delegate responsibilities in a small but growing publishing company:
The Ludology podcast discusses the area-majority mechanic:
What to do when you become sick of your own game–a Reddit tabletop game design forum discussion:
A contrarian view on whether designers should play as many games as possible:
http://pulsiphergamedesign.blogspot.com/2013/11/play-as-many-games-as-you-can-maybe-not.html
How to sell the retail version of your product online post-Kickstarter:
Funding the Dream (@FundtheDream) and Jamey Stegmaier (@jameystegmaier) discuss the impact of stretch goals on manufacturing and fulfilling a Kickstarter project:
http://www.buzzsprout.com/4646/129985-ep-172-co-host-jamey-stegmaier-manufacturing-and-variation
A look at the design style of Bruno Faidutti:
http://www.islaythedragon.com/2013/11/the-name-on-box-top-bruno-faidutti.html
Advice for being creative even when life happens: