Designer Ben Rosset (@BenRosset) on getting it “right,” designing from your passions, balancing depth and accessibility, and more:
http://www.mofbg.co.uk/2013/11/interview-with-ben-rosset-boardgamersask.html
Tips & Resources for Board Game Designers
Designer Ben Rosset (@BenRosset) on getting it “right,” designing from your passions, balancing depth and accessibility, and more:
http://www.mofbg.co.uk/2013/11/interview-with-ben-rosset-boardgamersask.html
An interview with the creators of Boss Monster, who surpassed $450,000 in post-Kickstarter sales:
Designers discuss print-and-plays, playtesting, originality in game design, and more on the Something From Nothing vidcast
The Plaid Hat Games crew (@PlaidHatGames) discusses how to delegate responsibilities in a small but growing publishing company:
The Ludology podcast discusses the area-majority mechanic:
What to do when you become sick of your own game–a Reddit tabletop game design forum discussion:
A contrarian view on whether designers should play as many games as possible:
http://pulsiphergamedesign.blogspot.com/2013/11/play-as-many-games-as-you-can-maybe-not.html
How to sell the retail version of your product online post-Kickstarter:
Funding the Dream (@FundtheDream) and Jamey Stegmaier (@jameystegmaier) discuss the impact of stretch goals on manufacturing and fulfilling a Kickstarter project:
http://www.buzzsprout.com/4646/129985-ep-172-co-host-jamey-stegmaier-manufacturing-and-variation
A look at the design style of Bruno Faidutti:
http://www.islaythedragon.com/2013/11/the-name-on-box-top-bruno-faidutti.html
Advice for being creative even when life happens:
When to contact Kickstarter backers for their shipping address:
http://www.stonemaiergames.com/kickstarter-lesson-69-the-address-update-email/
Alternatives to hidden scoring:
http://www.mostdangerousgamedesign.com/2013/11/hidden-scoring.html
“If you are a game designer – then surround yourself with other game designers!! You learn so much – even if you just playtest their games all the time.”
Nothing Personal co-designer Stephen Avery (@Stephen_Avery) offers advice for working with publishers:
Tips for how to get out of the designer doldrums:
http://boardsandbarley.com/2013/11/14/designer-doldrums-and-how-to-get-out/
Reasons to participate in a 24-hour game design contest:
On Board Games (@OnBoardGames) discusses deck-building games:
The SnakesCast takes a high-level look at auctions in games: different methods and common pitfalls:
http://podcast.snakesandlattes.com/uploads/34/Goinggoinggone.mp3
A look at more than 20 board game manufacturers, with pros and cons for each:
http://www.jamesmathe.com/hitchhikers-guide-to-game-manufacturers/