A contrarian view on whether designers should play as many games as possible:
http://pulsiphergamedesign.blogspot.com/2013/11/play-as-many-games-as-you-can-maybe-not.html
Tips & Resources for Board Game Designers
A contrarian view on whether designers should play as many games as possible:
http://pulsiphergamedesign.blogspot.com/2013/11/play-as-many-games-as-you-can-maybe-not.html
How to sell the retail version of your product online post-Kickstarter:
Funding the Dream (@FundtheDream) and Jamey Stegmaier (@jameystegmaier) discuss the impact of stretch goals on manufacturing and fulfilling a Kickstarter project:
http://www.buzzsprout.com/4646/129985-ep-172-co-host-jamey-stegmaier-manufacturing-and-variation
A look at the design style of Bruno Faidutti:
http://www.islaythedragon.com/2013/11/the-name-on-box-top-bruno-faidutti.html
Advice for being creative even when life happens:
When to contact Kickstarter backers for their shipping address:
http://www.stonemaiergames.com/kickstarter-lesson-69-the-address-update-email/
Alternatives to hidden scoring:
http://www.mostdangerousgamedesign.com/2013/11/hidden-scoring.html
“If you are a game designer – then surround yourself with other game designers!! You learn so much – even if you just playtest their games all the time.”
Nothing Personal co-designer Stephen Avery (@Stephen_Avery) offers advice for working with publishers:
Tips for how to get out of the designer doldrums:
http://boardsandbarley.com/2013/11/14/designer-doldrums-and-how-to-get-out/
Reasons to participate in a 24-hour game design contest:
On Board Games (@OnBoardGames) discusses deck-building games:
The SnakesCast takes a high-level look at auctions in games: different methods and common pitfalls:
http://podcast.snakesandlattes.com/uploads/34/Goinggoinggone.mp3
A look at more than 20 board game manufacturers, with pros and cons for each:
http://www.jamesmathe.com/hitchhikers-guide-to-game-manufacturers/
When should you use variable player powers? A BoardGameGeek designers forum discussion:
Dice Hate Me (@dicehateme) is running a 54-card game design challenge, with the winner receiving publication (details at 2:04):
http://www.buzzsprout.com/3256/128220-the-one-about-your-right-to-party
Advice for attending the Spiel gaming convention in Germany as a Kickstarter board game publisher:
http://www.stonemaiergames.com/4-great-reasons-for-kickstarter-game-creators-to-attend-essen-spiel/
“Have fun! If you’re not enjoying it, then what the hell is the point?”
Thoughts on mapping theme to mechanics for a well-integrated theme:
https://oakleafgames.wordpress.com/2013/10/19/game-theory-isomorphism/
Exceptions in games: When are they appropriate?
http://www.mostdangerousgamedesign.com/2013/11/investigating-exceptions.html