“If you are a game designer – then surround yourself with other game designers!! You learn so much – even if you just playtest their games all the time.”
Tips for how to get out of the designer doldrums:
http://boardsandbarley.com/2013/11/14/designer-doldrums-and-how-to-get-out/
The SnakesCast takes a high-level look at auctions in games: different methods and common pitfalls:
http://podcast.snakesandlattes.com/uploads/34/Goinggoinggone.mp3
A look at more than 20 board game manufacturers, with pros and cons for each:
http://www.jamesmathe.com/hitchhikers-guide-to-game-manufacturers/
Dice Hate Me (@dicehateme) is running a 54-card game design challenge, with the winner receiving publication (details at 2:04):
http://www.buzzsprout.com/3256/128220-the-one-about-your-right-to-party
Advice for attending the Spiel gaming convention in Germany as a Kickstarter board game publisher:
http://www.stonemaiergames.com/4-great-reasons-for-kickstarter-game-creators-to-attend-essen-spiel/
Thoughts on mapping theme to mechanics for a well-integrated theme:
https://oakleafgames.wordpress.com/2013/10/19/game-theory-isomorphism/
Exceptions in games: When are they appropriate?
http://www.mostdangerousgamedesign.com/2013/11/investigating-exceptions.html
January 2014 is 4P Month–playtest your games four times in one month:
http://gil.hova.net/2013/11/05/january-2014-will-be-4p-month/
The theme for the November 2013 BoardGameGeek 24-Hour Contest is “map”:
http://boardgamegeek.com/thread/1064485/24-hour-contest-november-2013
