The theme for the November 2013 BoardGameGeek 24-Hour Contest is “map”:
http://boardgamegeek.com/thread/1064485/24-hour-contest-november-2013
Tips & Resources for Board Game Designers
The theme for the November 2013 BoardGameGeek 24-Hour Contest is “map”:
http://boardgamegeek.com/thread/1064485/24-hour-contest-november-2013
What you should definitely include in your rulebook:
http://boardgameben.com/writing-rules-part-ii-whats-in-whats-out/
Ways to design a game with asymmetric difficulty, and why you might want to:
Considerations when designing and balancing “power” cards:
http://jtreat.tumblr.com/post/66115254018/a-very-brief-intro-to-designing-power-cards
A high-level look at writing rulebooks:
http://boardgameben.com/writing-rules-part-i-time-traps-and-peanut-butter/
Catch-up mechanics: When are they appropriate and how can they be done correctly?
The Cardboard Jungle podcast (@CBJPodcast) offers advice for first-time Kickstarter project creators (starting at 1:29):
http://www.mevio.com/episode/334714/episode-26-ain-t-that-a-kick
A look at different approaches to implementing victory points:
http://oakleafgames.wordpress.com/2013/11/03/game-theory-victory-points/
The Ludology podcast discusses set-collection games:
http://ludology.libsyn.com/ludology-epsiode-68-game-set-match
A Windows utility to turn a spreadsheet into simple graphical cards. Could be very useful in prototyping.
Our monthly roundup of board game design links includes discussions of tactics and strategy, betrayal, how to price a game, an extensive look at modular boards and lots more.
The different stages of playtesting and why each one is important:
The Impressions Vidcast discusses how to price your board game
The Building the Game podcast (@PodcastBTG) is running a game design contest using the Cardboard Arcade classic-arcade system by Chevee Dodd (@cheveedodd).
Deadline: Nov. 30, 2013
http://www.buildingthegamepodcast.com/2013/10/27/episode-74-expectations-and-guns-dot-blazin/
Happy Mitten Games (@HappyMitten) on the biggest cost to start up a publishing company–time:
Some basic economic principles to help you tune your design:
http://hyperbolegames.com/2013/10/25/tuning-the-appropriate-value/
A new website for promoting indie games:
How it works:
https://www.thegamecrafter.com/announcements/new-website-for-promoting-your-indie-game
Lessons learned from running an Unpub Mini playtesting event:
http://boardgamegeek.com/blogpost/24207/lessons-learned-from-unpub-mini-sacramento
Getting inspiration for card design from package design:
http://danielsolisblog.blogspot.com/2013/10/card-design-inspiration-from-package.html
“There’s really no reason that your game shouldn’t be on the table and being played, now.”