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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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prototyping
process
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October 21, 2013 October 21, 2013/ Cardboard Edison

The Building the Game podcast (@PodcastBTG) discusses giving and receiving feedback:

http://www.buildingthegamepodcast.com/2013/10/20/episode-73-feedback-and-freefall/

October 21, 2013/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

October 18, 2013 October 18, 2013/ Cardboard Edison

Aldo Ghiozzi of Impressions Game Distribution Services joins Board Game University to discuss the game industry, Kickstarter, distribution and more:

http://boardgameuniversity.libsyn.com/board-game-university-episode-21-aldo-ghiozzi

October 18, 2013/ Cardboard Edison/
industry, publishing, podcasts

Cardboard Edison

October 18, 2013 October 18, 2013/ Cardboard Edison

A guide to the rondel mechanism:

http://www.islaythedragon.com/2013/10/round-and-round-guide-to-rondel-mechanic.html

October 18, 2013/ Cardboard Edison/
theory

Cardboard Edison

October 18, 2013 October 18, 2013/ Cardboard Edison

How to plan an Unpub Mini playtesting event:

http://boardgamegeek.com/blogpost/24051/planning-an-unpub-mini

October 18, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

October 17, 2013 October 17, 2013/ Cardboard Edison

Tips and tricks from the trenches of paper prototyping:

http://www.gamasutra.com/view/feature/130814/the_siren_song_of_the_paper_.php?page=2

October 17, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

October 17, 2013 October 17, 2013/ Cardboard Edison

A checklist of important steps to take once your Kickstarter campaign ends:

http://www.jamesmathe.com/now-what-the-hell-am-i-to-do/

October 17, 2013/ Cardboard Edison/
publishing

Cardboard Edison

October 17, 2013 October 17, 2013/ Cardboard Edison

Grant Rodiek (@HerrohGrant) on writing flavor text:

http://hyperbolegames.com/2013/10/17/writing-flavor-text/

See also: Mark Rosewater (@maro254) on the same subject:

http://dtwtranscripts.blogspot.com/2013/09/92013-episode-54-flavor-text-special.html

October 17, 2013/ Cardboard Edison/
theory

Cardboard Edison

October 16, 2013 October 16, 2013/ Cardboard Edison

Daniel Solis (@DanielSolis) breaks down the money he makes as an independent game designer:

http://danielsolisblog.blogspot.com/2013/10/hey-daniel-hows-business-so-far.html

See also: The cost of being a game designer, by Chevee Dodd (@cheveedodd):

http://www.cheveedodd.com/discuss/viewtopic.php?f=15&t=136

October 16, 2013/ Cardboard Edison/
industry

Cardboard Edison

October 16, 2013 October 16, 2013/ Cardboard Edison

Looking to “white spaces”–unexplored areas–for inspiration:

http://trollitc.com/2013/10/game-school-designing-in-the-white-space-and-hunting-mistakes/

October 16, 2013/ Cardboard Edison/
process

Cardboard Edison

October 16, 2013 October 16, 2013/ Cardboard Edison

The Three Moves Ahead podcast (@3MA) discusses playtesting, feedback, and making games work:

http://threemovesahead.libsyn.com/episode-235-a-tough-row-tahoe

Related article: How to read your playtesters:

http://www.lvl99games.com/?p=1199

October 16, 2013/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

October 16, 2013 October 16, 2013/ Cardboard Edison

Mark Rosewater (@maro254) on writing flavor text:

http://dtwtranscripts.blogspot.com/2013/09/92013-episode-54-flavor-text-special.html

October 16, 2013/ Cardboard Edison/
theory

Cardboard Edison

October 15, 2013 October 15, 2013/ Cardboard Edison
“If you are a designer, and you find a guy who can break your game in a matter of minutes, you hang on to that person for dear life.”
— Gil Hova (@ingredientx)
October 15, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

October 15, 2013 October 15, 2013/ Cardboard Edison

Gil Hova (@ingredientx) on board games as art, persistence, playing and playtesting, and more:

http://bellwethergames.com/designers/gil-hova-interview/

October 15, 2013/ Cardboard Edison/
process, playtesting, theory

Cardboard Edison

October 15, 2013 October 15, 2013/ Cardboard Edison

The Game Design Round Table podcast discusses the best ways to have players learn games–touching on rulebooks, tutorials and more:

http://thegamedesignroundtable.com/2013/10/14/episode-49/

October 15, 2013/ Cardboard Edison/
rules, podcasts

Cardboard Edison

October 15, 2013 October 15, 2013/ Cardboard Edison

The Impressions Vidcast goes over some important first steps for new board game publishers

October 15, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

October 14, 2013 October 14, 2013/ Cardboard Edison

How to deal with “feature creep” when designing a game–a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1053067/feature-creep

October 14, 2013/ Cardboard Edison/
process

Cardboard Edison

October 14, 2013 October 14, 2013/ Cardboard Edison

The On Board Games podcast (@OnBoardGames) discusses emotions in games:

http://onboardgames.libsyn.com/obg-118-the-lamentations-of-the-meeples

October 14, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 11, 2013 October 11, 2013/ Cardboard Edison

Some questions to consider asking blind playtesters:

http://drwictzboardgames.blogspot.com/2013/10/what-to-ask-on-blind-play-tester.html

October 11, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

October 11, 2013 October 11, 2013/ Cardboard Edison

How to get multiplayer interaction without too much politics–a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1051971/how-to-get-multiplayer-interaction-wo-too-much-pol

October 11, 2013/ Cardboard Edison/
theory

Cardboard Edison

October 11, 2013 October 11, 2013/ Cardboard Edison

Aldo Ghiozzi of distributor Impressions discusses the impact of Kickstarter on retailers, what publishers should know, and more on Funding the Dream (@FundTheDream):

http://www.buzzsprout.com/4646/120665-ep-164-aldo-ghiozzi-kickstarter-impact-on-boardgame-retailers

October 11, 2013/ Cardboard Edison/
industry, publishing, podcasts

Cardboard Edison

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