The Building the Game podcast (@PodcastBTG) discusses giving and receiving feedback:
http://www.buildingthegamepodcast.com/2013/10/20/episode-73-feedback-and-freefall/
Tips & Resources for Board Game Designers
The Building the Game podcast (@PodcastBTG) discusses giving and receiving feedback:
http://www.buildingthegamepodcast.com/2013/10/20/episode-73-feedback-and-freefall/
Aldo Ghiozzi of Impressions Game Distribution Services joins Board Game University to discuss the game industry, Kickstarter, distribution and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-21-aldo-ghiozzi
A guide to the rondel mechanism:
http://www.islaythedragon.com/2013/10/round-and-round-guide-to-rondel-mechanic.html
How to plan an Unpub Mini playtesting event:
http://boardgamegeek.com/blogpost/24051/planning-an-unpub-mini
Tips and tricks from the trenches of paper prototyping:
http://www.gamasutra.com/view/feature/130814/the_siren_song_of_the_paper_.php?page=2
A checklist of important steps to take once your Kickstarter campaign ends:
Grant Rodiek (@HerrohGrant) on writing flavor text:
http://hyperbolegames.com/2013/10/17/writing-flavor-text/
See also: Mark Rosewater (@maro254) on the same subject:
http://dtwtranscripts.blogspot.com/2013/09/92013-episode-54-flavor-text-special.html
Daniel Solis (@DanielSolis) breaks down the money he makes as an independent game designer:
http://danielsolisblog.blogspot.com/2013/10/hey-daniel-hows-business-so-far.html
See also: The cost of being a game designer, by Chevee Dodd (@cheveedodd):
Looking to “white spaces”–unexplored areas–for inspiration:
http://trollitc.com/2013/10/game-school-designing-in-the-white-space-and-hunting-mistakes/
The Three Moves Ahead podcast (@3MA) discusses playtesting, feedback, and making games work:
http://threemovesahead.libsyn.com/episode-235-a-tough-row-tahoe
Related article: How to read your playtesters:
Mark Rosewater (@maro254) on writing flavor text:
http://dtwtranscripts.blogspot.com/2013/09/92013-episode-54-flavor-text-special.html
“If you are a designer, and you find a guy who can break your game in a matter of minutes, you hang on to that person for dear life.”
Gil Hova (@ingredientx) on board games as art, persistence, playing and playtesting, and more:
The Game Design Round Table podcast discusses the best ways to have players learn games–touching on rulebooks, tutorials and more:
The Impressions Vidcast goes over some important first steps for new board game publishers
How to deal with “feature creep” when designing a game–a BoardGameGeek designers forum discussion:
The On Board Games podcast (@OnBoardGames) discusses emotions in games:
http://onboardgames.libsyn.com/obg-118-the-lamentations-of-the-meeples
Some questions to consider asking blind playtesters:
http://drwictzboardgames.blogspot.com/2013/10/what-to-ask-on-blind-play-tester.html
How to get multiplayer interaction without too much politics–a BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1051971/how-to-get-multiplayer-interaction-wo-too-much-pol
Aldo Ghiozzi of distributor Impressions discusses the impact of Kickstarter on retailers, what publishers should know, and more on Funding the Dream (@FundTheDream):
http://www.buzzsprout.com/4646/120665-ep-164-aldo-ghiozzi-kickstarter-impact-on-boardgame-retailers