The Game Design Round Table podcast discusses theme, mechanics, and the intersection of the two:
Showing up to a playtest prepared:
http://boardgamegeek.com/thread/1043322/prepping-for-playtest-tips-and-tricks?
How to manage toxic Kickstarter backers:
http://www.stonemaiergames.com/kickstarter-lesson-58-how-to-manage-toxic-backers/
Designer Mike Elliott joins board game university to discuss CCGs, DBGs, keeping your day job and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-17-mike-elliott
A breakdown of different turn order structures, and their pros and cons:
http://boardgamegeek.com/blogpost/23312/turning-the-tables-on-player-order
Where to find chits for prototyping:
http://boardsandbarley.com/2013/09/19/sourcing-game-components-chits/
It’s not Kickstarter’s job to give you backers:
http://www.stonemaiergames.com/kickstarter-lesson-57-its-not-kickstarters-job-to-give-you-backers/
Advice for getting your game into distribution channels:
http://www.deadlyfredly.com/2013/09/dear-deadly-trouble-getting-into-distribution/
“No-nos” in game design: A panel of publishers and designers discuss things to avoid:
http://www.genesisoflegend.com/2013/09/episode-23-no-nos-in-game-design/
Micro Game Challenge
Deadline: Nov. 18, 2013
Prizes: up to $150
https://www.thegamecrafter.com/contests/micro-game-challenge
A Reddit discussion about when to give up on a design:
http://www.reddit.com/r/tabletopgamedesign/comments/1mims4/dont_give_up_is_bad_advice/
