Want to build a sense of drama into your game? Keep this quote in mind:
“Drama is anticipation mingled with uncertainty.” ― William Archer
— Brett Myers (@brettspiel)
Make it real! Take it to the end and at least make a copy for yourself.
— Jessica Nida of Harpy Games (@geekthumb)
My one word of advice would be ‘iterate.’ Don’t let your game be your baby. Iterate with large changes at first, then refine as you go.
— Steven Cole of Escape Velocity Games (@steveongames)